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Unity - Manual: Audio Source
https://docs.unity3d.com/Manual/class-AudioSource.html#:~:text=To%20create%20a%20new%20Audio%20Source%3A%20Import%20your,With%20the%20new%20GameObject%20selected%2C%20select%20Component-%3EAudio-%3EAudio%20Source.
Unity - Scripting API: AudioClip
https://docs.unity3d.com/ScriptReference/AudioClip.html
Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.
Unity - Scripting API: AudioClip.Create
https://docs.unity3d.com/ScriptReference/AudioClip.Create.html
Sample frequency of clip. _3D: Audio clip is played back in 3D. stream: True if clip is streamed, that is if the pcmreadercallback generates data on the fly. pcmreadercallback: This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously ...
Unity - Manual: Audio Clip
https://docs.unity3d.com/560/Documentation/Manual/class-AudioClip.html
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