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How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. …

How to play a random audio clip from an array in C# ...

    https://answers.unity.com/questions/1161379/how-to-play-a-random-audio-clip-from-an-array-in-c.html
    public AudioClip[] sound; AudioSource audioSource; private void Start() { audioSource = this.GetComponent<AudioSource>(); } public void PlaySound() { int rand = Random.Range(0, sound.Length -1); audioSource.clip = sound[rand]; audioSource.Play(); }

c# - play audio in sequence Unity - Stack Overflow

    https://stackoverflow.com/questions/65539360/play-audio-in-sequence-unity
    When the player collides with an object, I want to play the 1st sound in the sound array. The second time player collides with that same object, I want to play the 2nd sound and so on. When it reaches the end of the array, it will loop through the list again.

Play audio from byte array - Unity Answers

    https://answers.unity.com/questions/400510/play-audio-from-byte-array.html
    To play, load that file into memory, decrypt it at runtime and use CreateFromMemory to access your asset. Then you could load the audio source and play it. Just an idea. edit----Or you could load your custom data, decrypt it, then convert the byte array to a float array. Then you can create an audio clip and fill it with your float data.

AudioClip[] Array, initialization & audio sources - Unity ...

    https://forum.unity.com/threads/audioclip-array-initialization-audio-sources.260828/
    public AudioClip [] SClips; // Audio store for all SFX Clips. public AudioClip [] VClips; // Audio Store for all Voice Clips. I also need to then call a function for each of the 3 sources and assign the array clips to one of each so I can keep the sources seperate any ideas and insight into this would be great. I will post the full script below.

Scripting API: AudioSource.Play - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

How to play the audio one by one in unity - Stack Overflow

    https://stackoverflow.com/questions/56280019/how-to-play-the-audio-one-by-one-in-unity
    I want to achieve playing the music one by one in Unity. I tried to create an audioClip array and want to play them one by one. And i also tried to use StartCoroutine to wait one song finished and then playing the next. I tried to create an audioClip array and want to play them one by one.

The best way to randomize sounds in Unity 3D C# - Sonigon

    https://www.sonigon.com/the-best-way-to-randomize-sounds-in-unity-3d-c/
    using UnityEngine; [System.Serializable] public class RandomAudioClip { public AudioClip[] audioClipArray; private int audioClipIndex; private int[] previousArray; private int previousArrayIndex; // The best random method public AudioClip GetRandomAudioClip() { // Initialize if (previousArray == null) { // Sets the length to half of the number of AudioClips // This …

How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a script to the Audio Source. You can call the script to play multiple AudioClips in the following way: When you have created this script you will be …

Scripting API: Array - Unity

    https://docs.unity3d.com/2020.1/Documentation/ScriptReference/Array.html
    Empties the array. The length of the array will be zero. Concat: Concat joins two or more arrays. Join: Joins the contents of an array into one string. Pop: Removes the last element of the array and returns it. Push: Adds value to the end of the array. RemoveAt: Removes the element at index from the array. Shift: Removes the first element of the array and returns it.

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