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Scripting API: AudioSource.Play - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    Description. Plays the clip. The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The …

c# - How to play Unity AudioSource using updated …

    https://stackoverflow.com/questions/71021591/how-to-play-unity-audiosource-using-updated-audioclip-during-runtime
    Then I want to update the audio clip data using this new samples data and play it using audio source. Below is the snippet function // Called everytime there is new samples data. // float [] data is extracted from PCM byte array and already normalized to -1 and 1.

How to play a sound with C# - Unity Forum

    https://forum.unity.com/threads/how-to-play-a-sound-with-c.206152/
    audio.Play(); // Wait for the audio to have finished. yield WaitForSeconds ( audio.clip.length); // Assign the other clip and play it. audio.clip = otherClip; audio.Play(); } so there you have "otherClip" variable which you can fill with audio file because it is AudioClip type. in C# it would be like "public AudioClip otherClip;"

Scripting API: AudioSource.clip - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds (audio.clip.length); audio.clip = otherClip; audio.Play(); } }

c# - How do I add an audio clip in Unity3d? - Stack Overflow

    https://stackoverflow.com/questions/11362057/how-do-i-add-an-audio-clip-in-unity3d
    Browse other questions tagged c# unity3d or ask your own question. The Overflow Blog Here’s how Stack Overflow users responded to Log4Shell, the Log4j...

How to play a random audio clip from an array in C# ...

    https://answers.unity.com/questions/1161379/how-to-play-a-random-audio-clip-from-an-array-in-c.html
    public AudioClip[] sound; AudioSource audioSource; private void Start() { audioSource = this.GetComponent<AudioSource>(); } public void PlaySound() { int rand = Random.Range(0, sound.Length -1); audioSource.clip = sound[rand]; audioSource.Play(); }

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