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c# - Remove extra Audio Listeners when loading scenes ...
https://stackoverflow.com/questions/49890587/remove-extra-audio-listeners-when-loading-scenes#:~:text=Find%20all%20instances%20of%20AudioListener%20in%20the%20scene,tag%20name%20which%20should%20be%20%22MainCamera%22%20by%20default.
Removing audio listener warning - Unity Forum
https://forum.unity.com/threads/removing-audio-listener-warning.30310/
There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene It is normal because my audio listener is in an asset bundle that is loaded few seconds after. How can I remove this warning ? …
My error console says that I have 2 Audio Listeners. - Unity
https://support.unity.com/hc/en-us/articles/206485203-My-error-console-says-that-I-have-2-Audio-Listeners-
You will need to make sure only one Audio Listener component is active at a time. You can disable the Audio Listener by unchecking the tick box in the Inspector: You can disable the Audio Listener on either of your Camera’s at any point in development as long as only one Audio Listener is active at the time. More Information 1
c# - Remove listener in unity - Stack Overflow
https://stackoverflow.com/questions/46871864/remove-listener-in-unity
You need remove listener for same object as you add. In line trigger.triggers.Add (entry); you add instance of EventTrigger.Entry to list. When you use EventTrigger.Entry entry = new EventTrigger.Entry (); you create new inctsnce of EventTrigger.Entry that not have any listeners in triggers list. So you must find entry you created earler in list, and remove listener …
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