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Disabling an AudioClip - Unity Forum

    https://forum.unity.com/threads/disabling-an-audioclip.454282/#:~:text=You%20don%27t%20actually%20disable%20an%20AudioClip%20in%20Unity3D.,OFF%20when%20the%20player%20crashes%20into%20an%20enemy...%29
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Unity - Scripting API: AudioSource.Stop

    https://docs.unity3d.com/ScriptReference/AudioSource.Stop.html
    Description. Stops playing the clip. The AudioSource.stop function stops the currently set Audio clip from playing. The Audio clip plays from the beginning the next time you play it. See Also: Play, Pause functions. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source.

c# - Stop audio when is playing another one in Unity3D ...

    https://stackoverflow.com/questions/40598305/stop-audio-when-is-playing-another-one-in-unity3d
    Also, your gameObject.AddComponent<AudioSource> () code should only be called once too. PlayerManager script. Create a GameObject called PlayerManager, then attach the script below to it: When the playAudio function is called, it will stop all audio from AudioSource that is stored in the List, then it will play the current AudioSource that is ...

Stop All Audio? - Unity Forum

    https://forum.unity.com/threads/stop-all-audio.134740/
    I'm trying to stop all audio that's playing in a scene before I play a new audio clip. I don't want to mute the audio, so setting the listener to 0 will not work. I also don't want to pause the audio, so setting the time to 0 won't work either. I …

How to stop audio - Unity Answers

    https://answers.unity.com/questions/602473/how-to-stop-audio-1.html
    public void Play() { audioSource.transform.position = transform.position; audioSource.PlayOneShot(sound); Debug.Log("playing: " + audioSource.isPlaying); } private void OnTrackingLost() { Debug.Log("Tracking lost, stopping audio"); if (audioSource.isPlaying) { aduioSource.Stop(); } // rest of your code here }

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings. You can play a single audio clip using Play, Pause and Stop. You can also adjust its volume while playing using …

Meteorological Agency warns of rains in Greater Accra ...

    https://www.myjoyonline.com/meteorological-agency-warns-of-rains-in-greater-accra-central-and-western-regions/
    The Ghana Meteorological Agency has announced that a band of clouds has been observed over the maritime environment and the coastal sector. A statement issued in Accra on December, 25, indicated ...

Unity - Scripting API: AudioSource.loop

    https://docs.unity3d.com/ScriptReference/AudioSource-loop.html
    public Toggle m_Toggle; public Button m_Button; void Start () { //Fetch the AudioSource component of the GameObject (make sure there is one in the Inspector) m_AudioSource = GetComponent< AudioSource > (); //Stop the Audio playing m_AudioSource.Stop (); //Call the PlayButton function when you click this Button m_Button.onClick.AddListener (PlayButton); }

Unity - Manual: Audio

    https://docs.unity3d.com/Manual/class-AudioManager.html
    Disable Unity Audio: Enable to deactivate the audio system in standalone builds. In the Editor the audio system is still on and supports previewing audio clips, but Unity does not handle calls to AudioSource.Play and AudioSource.playOnAwake in order to simulate behavior of the standalone build. Virtualize Effect

Unity - Manual: Audio Source

    https://docs.unity3d.com/Manual/class-AudioSource.html
    Go to GameObject->Create Empty from the menubar. With the new GameObject selected, select Component->Audio->Audio Source. In the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info.

How to stop audio popping on stop : Unity3D

    https://www.reddit.com/r/Unity3D/comments/jiluof/how_to_stop_audio_popping_on_stop/
    Use a coroutine to fade the audio source volume to 0 then it will be safe to stop it. You can use the volume value to determine when to stop the coroutine and then stop the audio. You may need to prevent input during the fade duration so watch out for that.

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