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Audio Components | Unreal Engine Documentation
https://docs.unrealengine.com/en-US/Engine/Components/Audio/index.html#:~:text=Audio%20Components%20An%20AudioComponent%20is%20used%20to%20create,control%20an%20instance%20of%20sound%20inside%20your%20game.
UAudioComponent | Unreal Engine Documentation
https://api.unrealengine.com/INT/API/Runtime/Engine/Components/UAudioComponent/index.html
AudioComponent is used to play a Sound
Audio Components | Unreal Engine Documentation
https://docs.unrealengine.com/4.27/en-US/Basics/Components/Audio/
Audio Component. The AudioComponent allows you to add a Sound Wave or Sound Cue as a sub-object to an Actor, providing a sound source. For example, say you wanted a particle effect that resembles a fire in your level. While the particle effect alone can be used to convey the visuals of a fire, by adding an AudioComponent as a sub-Actor to it ...
UAudioComponent::FadeIn | Unreal Engine Documentation
https://docs.unrealengine.com/4.26/en-US/API/Runtime/Engine/Components/UAudioComponent/FadeIn/
float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve FadeCurve. ) Remarks. This can be used in place of "play" when it is desired to fade in the sound over time. If FadeTime is 0.0, the change in volume is instant. If FadeTime is > 0.0, the multiplier will be increased from 0 to FadeVolumeLevel over FadeIn seconds.
Audio | Unreal Engine Documentation
https://docs.unrealengine.com/en-US/BlueprintAPI/Audio/Components/Audio/index.html
Audio | Unreal Engine Documentation ... Audio
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