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What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Core Audio in iOS and OS X Use Audio Queue Services to record, play back, pause, loop, and synchronize audio. Use Audio File, Converter, and Codec Services to read and write from disk and to perform audio data format... Use Audio Unit Services and Audio Processing Graph Services (represented in the ...

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    Core Audio in iOS supports most of these services, as shown in Figure 1-2. The highest layer in Core Audio includes streamlined interfaces that combine features from lower layers. Audio Queue Services lets you record, play, pause, loop, and synchronize audio. It employs codecs as necessary to deal with compressed audio formats.

Introduction into iOS Core Audio. Before starting playing ...

    https://blog.devgenius.io/introduction-into-ios-core-audio-1ec9ea15c47c
    Core Audio uses the notion of proxy objects to represent such things as files, streams, audio players, and so on. When you want your application to work with an on-disk audio file, for example, the first step is to instantiate an audio file object of type AudioFileID which is declared as an opaque data. typealias AudioFileID = OpaquePointer

iOS : Playback and Recording simultaneously using Core ...

    https://www.youtube.com/watch?v=6JJsXF0iCjE
    iOS : Playback and Recording simultaneously using Core Audio in iOS [ Beautify Your Computer : https://www.hows.tech/p/recommended.html ] iOS : Playback and...

macos - Audio driver for iOS and OSX based on Core …

    https://stackoverflow.com/questions/31374011/audio-driver-for-ios-and-osx-based-on-core-audio
    Set desired sample rate Set desired audio block size (in samples) Start/Stop microphone stream Start/Stop speaker stream The application supplies 2 callback function pointers to the audio bridge and the audio bridge sets everything up so that: The speaker callback is called on regular time intervals where it's requested to return an audio block

Are there actually non-audio iOS apps that use multicore ...

    https://forum.audiob.us/discussion/32166/are-there-actually-non-audio-ios-apps-that-use-multicore
    Miss the creation of the next buffer and the audio hardware just plays some short bit of silence which comes out as a sudden "return to zero" which we hear as a click or crackling. So, the best use of cores is to load essential code and run it for as long as possible before moving it out for another process to have a shot at execution.

Can code using Core Audio be compatible across iOS & …

    https://stackoverflow.com/questions/47056684/can-code-using-core-audio-be-compatible-across-ios-macos
    Core Audio is the audio framework for both iOS and macOS. From Apple's own documentation, I can see there are differences in the implementation. Most notable appear to be the sample format (fixed point for iOS vs. 32-bit floating point for macOS) and that iOS does not support all aspects of Core Audio.

10. Core Audio on iOS - Learning Core Audio: A Hands-On ...

    https://www.oreilly.com/library/view/learning-core-audio/9780321636973/ch10.html
    10. Core Audio on iOS Although it started on Mac OS X, Core Audio is at least as important—and maybe more so—on iOS, where its low latency and extreme efficiency are a phenomenally good fit for the limited environment that exists on mobile devices such …

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