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steam-audio/phonon_unreal.md at master · …

    https://github.com/ValveSoftware/steam-audio/blob/master/unreal/doc/phonon_unreal.md
    You can enable Steam Audio spatialization on any Audio Component in your scene. To do this: In the World Outliner tab, select the Actor that contains the Audio Component you want to spatialize. In the Details tab, select the Audio Component you want to spatialize. Under Attenuation Spatialization, check Override Attenuation.

3D sound spatialization with game engines: the virtual ...

    https://link.springer.com/article/10.1007%2Fs10055-021-00589-0
    Steam Audio uses a geometrical acoustic method to render spatial audio with a very similar static acoustics software idea. While it gives a real-time spatialization option, it also has a pre-calculation so-called baked choice to decrease CPU usage of audio thread. It also supports HRTFs (including custom HRTF data) (Valve Corp. 2017).

Steam Audio Unreal Engine 4 Plugin - GitHub Pages

    https://valvesoftware.github.io/steam-audio/doc/phonon_unreal.html
    Before using the Steam Audio plugin with Unreal, you must enable it for your project. To do so: In the Unreal Editor main menu, click Edit > Plugins. In the left pane of the Plugins window, under Built-In, click Audio. Scroll the list of plugins until you see Steam Audio, then check Enabled. Enabling the Steam Audio plugin.

Web audio spatialization basics - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Web_audio_spatialization_basics
    Web audio spatialization basics. As if its extensive variety of sound processing (and other) options wasn't enough, the Web Audio API also includes facilities to allow you to emulate the difference in sound as a listener moves around a sound source, for example panning as you move around a sound source inside a 3D game.

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