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Video Game Audio Articles

    https://videogameaudio.com/main.htm
    Video Game Audio Articles by Leonard J. Paul ( MSc Game Audio) Leonard Paul attained his Master's Degree in Game Audio with CNAM in Paris, France in 2017. He received his Honours degree in Computer Science at Simon Fraser University in BC, Canada with an Extended Minor in Music concentrating in Electroacoustics.

Game Sound Design & Game Audio Articles - FilmSound.org

    http://www.filmsound.org/game-audio/
    Video Game Audio Video Game Audio Articles by by Leonard J. Paul Practical synthetic sound design A list of tutorials by Andy Farnell Designing Sound by Andy Farnell(2008) Covers acoustics, vibrational physics, dynamics, analysis,

Audio Influence on Game Atmosphere during Various …

    https://www.sciencedirect.com/science/article/pii/S1877050921000016
    To design the suitable game audio, we should know the purpose of audio in games. It can be concluded that the purpose is in three words 1: inform, entertain, immerse. Inform means the audio cue 6 can be used by the gamers to navigate the game. Our brain can interpret these sound stimuli into a distance, direction and dimension.

Video Game Sound Effects: A Quick Guide - Accusonus Blog

    https://blog.accusonus.com/sound-effects/video-game-sound-effects/
    Any sound that originates from a source within the video game’s world is referred to as diegetic. It is a sound which you would be able to hear if you were inside the game’s world. Examples of diegetic sounds are: in Super Mario, Mario jumps and an iconic sound effect accompanies the jump

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