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Joining AVI files in VirtualDub - Different sampling rates ...
https://forum.videohelp.com/threads/217822-Joining-AVI-files-in-VirtualDub-Different-sampling-rates
If the audio sampling rates are different (or it is VBR MP3), then follow the instructions about converting each avi to uncompressed audio. Then, when you join them, you can re-encode the audio to Mp3 (if that is what you want) by …
cannot append segment: video streams have different …
https://forum.doom9.org/archive/index.php/t-100449.html
25th September 2005, 01:30. 1) Open VirtualDub. 2) Load the first original file. 3) Set BOTH "Video" and "Audio" to "Direct Stream Copy". 4) From the "Video" dropdown menu, click on "Framerate", select "Change framerate to" and enter 24.999 ("frames per second") 5) Save with a new filename. 6) Keep VirtualDub open.
Joinning two videos of different frame rates ... - AfterDawn
https://forums.afterdawn.com/threads/joinning-two-videos-of-different-frame-rates-with-vd-im-giving-up.609296/
Set video and audio to direct stream copy. Under Frame rate control, check 'Change so video and audio durations match' (they are frequently fractionally different), then directly underneath that, check 'Convert to fps' and set it to the actual value at the first line (Current ? fps). Save the file with new name.
Appending streams and mismatch errors - virtualdub.org
https://www.virtualdub.org/blog2/entry_073.html
The data formats in the two streams must match exactly. VirtualDub enforces this because it has no idea what the data format block contains, since most of it is opaque and specific to each video/audio codec, and decoding a stream with the wrong format can easily cause a crash. For this reason, I do not intend to make this particular check optional.
Split MKV on non-keyframe, discard the last part [Archive ...
https://forum.doom9.org/archive/index.php/t-167848.html
Cannot append segments. The audio streams do not share a common sampling rate. Stream 1 = 20000 samples per second Stream 2 = 19999 samples per second. Is that was AVI-Mux GUI does? Instead of using an audio delay or adding junk data as a pseudo delay, does it fudge the audio sample rate to try to compensate?
VirtualDubMod - What it is and how to use it
https://www.animemusicvideos.org/guides/avtech/amvappvdubmod.html
Setting the Audio - The Streams Menu This is the main thing that confuses traditional VirtualDub users. VirtualDubMod has a completely different way of dealing with audio which works in a way which is much more useful for people producing files in containers which can hold all sorts of video, audio and subtitle data.
Audio out of sync after VirtualDub - digitalFAQ Forum
http://www.digitalfaq.com/forum/video-web/6169-audio-sync-after.html
Your audio sampling rate should be 48KHz, not 44Hz. You can change that in VirtualDub by using the "Audio" menu and "full processing mode" for audio only. With the Audio menu set up that way, you can click on "Conversion./." and set audio to 48KHz at 16-bits. That might not solve the problem entirely, which is a big bug with Qtime and DV captures.
Capturing with VirtualDub [Settings Guide] - digitalFAQ Forum
http://www.digitalfaq.com/forum/video-capture/7427-capturing-virtualdub-settings.html
These options set up the way VirtualDub matches video to audio during a capture. Video frames can stream in from the video capture with irregular timestamps due to timing inaccuracies and interference with system background tasks. Bad timing can also come from the source video or the player.
VirtualDub - What it is and how to use it
https://www.animemusicvideos.org/guides/avtech3/amvapp-vdub.html
Scan video stream for errors - This means errors such as corrupted data and you'll probably never need to use it. If you do, you'll probably want to read the help files (press F1) as there's lots to learn about the way virtualdub can deal with corrupt video streams.
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