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VRML Interactive Tutorial @ Lighthouse 3D
http://lighthouse3d.com/vrml/tutorial/index.shtml?audio
The AudioClip node has two eventOut fields: duration_changed and isActive.A duration_changed event is generated when the current url is changed, the value for this event is the time in seconds of the sound. Note that changing the pitch does not produce a duration_changed event. The event isActive with a value TRUE is generated when the sound starts playing, when the sound stops …
Home - Esports - VR Master League
https://vrmasterleague.com/
Home of the biggest community of competitive Virtual Reality esports gaming. The VR Master League supports a variety of games for all VR headsets (e.g. Oculus Rift, Oculus Rift S, Quest, Vive, Vive Pro, Pimax, PSVR, Index) and offers prizes for the very best teams. It is free to join!
VRML Tutorial: AudioClip Node
http://disciplinas.ist.utl.pt/leic-cg/recursos/vrmlTutorials/simTutorial/frmaudio.htm
AudioClip Node This node specifies the location and properties of an audio source for the Sound node. The file specified in the url must be in either a MIDI or WAVE format. The following fields are present in this node: ... In VRML the world was created at midnight, January the first, 1970. Some say that the reason for choosing this date as the ...
1.4. DEF / USE mechanism - castle-engine.io
https://castle-engine.io/vrml_engine_doc/output/xsl/html/section.def_use.html
Note that VRML 1.0 file must contain exactly one root node, while VRML 2.0 file is a sequence of any number of root nodes. So, being precise, VRML graph doesn't have to be a connected graph. But actually our engine when reading VRML file with many root nodes just wraps them in an “ invisible ” Group node.
VRML97, ISO/IEC 14772-1:1997 -- 6 Node Reference - UNIGE
https://tecfa.unige.ch/guides/vrml/vrml97/spec/part1/nodesRef.html
A duration_changed event shall be generated if the AudioClip node is loaded when the VRML file is read or the AudioClip node is added to the scene graph. The isActive eventOut may be used by other nodes to determine if the clip is currently active. If an AudioClip is active, it shall be playing the sound corresponding to the sound time (i.e ...
VRML 2.0: Document change log
https://graphics.stanford.edu/courses/cs248-98-fall/Assignments/Assignment3/VRML2_Specification/spec/changeLog.html
concepts: MIME types model/vrml and x-world/x-vrml. 7/19-20/96 (rc): Many small corrections and clarifications. Clarified PROTOs; especially the IS rules. Clarified Background and AudioClip (thanks to Daniel Woods and Chris Fouts). 7/18/96 (rc): TimeSensor clarifications (thans to Dan Woods and Chris Fouts).
VRML Intro: Random Sounds
https://www.asc.ohio-state.edu/lewis.239/VRML/Class/jsRandomSounds.html
Random Sounds. #VRML V2.0 utf8 # load all sounds so cached Sound { source AudioClip { url "Sounds/drm_clave.wav" } } Sound { source AudioClip { url "Sounds/drm_cowbell.wav" } } Sound { source AudioClip { url "Sounds/drm_snare.wav" } } Sound { source AudioClip { url "Sounds/metal_mute_power.E1.wav" } } Sound { source AudioClip { url …
Chapter 3: Node Reference -- The Annotated VRML97 ...
http://www.x-3-x.net/vrml/archive/annotatedVRML2/CH3.HTM
#VRML V2.0 utf8 Group { children [ Sound { # Looped midi soundtrack source DEF AC1 AudioClip { loop TRUE # Loop forever url "doodoo.wav" } spatialize TRUE minFront 0 maxFront 20 minBack 0 maxBack 20 } Sound { # Chimes when user goes through space near origin source DEF AC2 AudioClip { url "Chimes.wav" } minFront 20 maxFront 100 minBack 20 ...
VRML Interactive Tutorial @ Lighthouse 3D
http://lighthouse3d.com/vrml/tutorial/index.shtml?touch
#VRML V2.0 utf8 Group { children [ DEF ts TouchSensor { } Sound { source DEF ac AudioClip { loop FALSE url "sfx.mid" } } Shape { appearance Appearance { material Material {} } geometry Sphere{} } ] } To play the sound when the user clicks the shape the following route should be used:
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