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Web Audio API - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API#:~:text=Browser%20compatibility%20%20%20%20%20%20desktop,No%20support%20No%20%202%20more%20rows%20
Web Audio API - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
Using the Web Audio API - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Using_Web_Audio_API
The Web Audio API does not replace the <audio> media element, but rather complements it, just like <canvas> coexists alongside the <img> element. Your use case will determine what tools you use to implement audio. If you want to control playback of an audio track, the <audio> media element provides a better, quicker solution than the Web Audio API. If you want to carry out …
Listen Up! Web Audio API now in Firefox - Completes Web as ...
https://blog.mozilla.org/en/mozilla/listen-up-web-audio-api-now-in-firefox-completes-web-as-a-platform-for-gaming/
Firefox has implemented the Web Audio API as described in this W3C standard. It has been largely agreed on by the browser community and is very similar to the prototype Webkit Web Audio API, but with a number of improvements. Until other browsers upgrade their implementations, we need to make sure that these differences are clear.
Writing Web Audio API code that works in every browser ...
https://developer.mozilla.org/en-US/docs/Web/Guide/Audio_and_video_delivery/Web_Audio_API_cross_browser
You probably have already read the announcement on the Web Audio API coming to Firefox, and are totally excited and ready to make your until-now-WebKit-only sites work with Firefox, which uses the unprefixed version of the spec. Unfortunately, Chrome, Safari and Opera still use the webkitAudioContext prefixed name. Furthermore, as a result of the spec being still in flux, …
Visualizations with Web Audio API - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Visualizations_with_Web_Audio_API
To extract data from your audio source, you need an AnalyserNode, which is created using the BaseAudioContext.createAnalyser method, for example: var audioCtx = new ( window. AudioContext || window. webkitAudioContext)(); var analyser = audioCtx.createAnalyser(); Copy …
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