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Web Audio API - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
Create audio context. Inside the context, create sources — such as <audio>, oscillator, stream. Create effects nodes, such as reverb, biquad filter, panner, compressor. Choose final destination of audio, for example your system speakers. Connect the sources up to the effects, and the effects to the destination.
How to Generate Noise with the Web Audio API
https://noisehack.com/generate-noise-web-audio-api/
One way to do this with the Web Audio API is to use a ScriptProcessorNode: var bufferSize = 4096 ; var whiteNoise = audioContext . createScriptProcessor (bufferSize , 1 , 1 ) ; whiteNoise . onaudioprocess = function (e) { var output = e . outputBuffer . getChannelData ( 0 ) ; for ( var i = 0 ; i < bufferSize ; i ++ ) { output[i] = Math . random () * 2 - 1 ; } } whiteNoise . connect ( …
Synthesising Sounds with Web Audio API
https://sonoport.github.io/synthesising-sounds-webaudio.html
As you can see I’ve added a filter in the signal flow, this is because we would want to remove any low frequencies generated by the noise to create a more realistic snare sound. var filter = audioContext.createBiquadFilter(); filter.type = "highpass"; filter.frequency.setValueAtTime(100, audioContext.currentTime); …
Advanced techniques: Creating and sequencing audio - …
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Advanced_techniques
Creating an audio context. As you should be used to by now, each Web Audio API app starts with an audio context: // for cross browser compatibility const AudioContext = window. AudioContext || window. webkitAudioContext; const audioCtx = new AudioContext(); Copy to Clipboard.
Playing a simple sound with web audio api - Stack Overflow
https://stackoverflow.com/questions/30482887/playing-a-simple-sound-with-web-audio-api
Show activity on this post. I've been trying to follow the steps in some tutorials for playback of a simple, encoded local wav or mp3 file with the web Audio API using a button. My code is the following (testAudioAPI.js): window.AudioContext = window.AudioContext || window.webkitAudioContext; var context = new AudioContext (); var myBuffer; clickme = …
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