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Web Audio API
https://webaudioapi.com/book/Web_Audio_API_Boris_Smus_html/ch01.html#:~:text=The%20Web%20Audio%20API%20is%20currently%20implemented%20by,available%20for%20web%20developers%20via%20JavaScript.%20In%20these
Playing Sounds with the Web Audio API - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
Note: The Web Audio API is available on Safari 6 and later, and Safari on iOS 6 and later. In Audio and Video HTML , you learned how to stream audio using the <audio> HTML5 element. While the <audio> tag is suitable for …
javascript - No sound on iOS 6 Web Audio API - Stack …
https://stackoverflow.com/questions/12517000/no-sound-on-ios-6-web-audio-api
Safari on iOS 6 effectively starts with the Web Audio API muted. It will not unmute until you attempt to play a sound in a user input event (create a buffer source, connect it to destination, and call noteOn() ).
Web Audio API demo (iOS 6, Chrome) - The Web is a Platform ...
https://gist.github.com/jlongster/3701232
Web Audio API demo (iOS 6, Chrome) - The Web is a Platform - touch.css
Taking Web Audio Offline in iOS 6 Safari | HTML5 Doctor
http://html5doctor.com/taking-web-audio-offline-in-ios-6-safari/
Playing cached audio for offline use on iOS Safari has long been a challenge that has proved to be mission impossible.But with the advent of the (WebKit-only) Web Audio API, it is now finally achievable — although you still need to jump through a few hoops. The bad news is that you still can’t cache an MP3 file using Application Cache and then simply load it using an …
Web Audio API demo (iOS 6, Chrome) - The Rise of the ...
https://www.youtube.com/watch?v=ZRLEBu2LQe4
Read my blog post about this here: http://jlongster.com/2012/09/12/web-apps.htmltl;dr This is a demo web app I made to test visual and audio support across t...
How to: Web Audio on iOS - Paul Bakaus' blog
https://paulbakaus.com/tutorials/html5/web-audio-on-ios/
Example 1: Unlocking Web Audio, the simple way window.addEventListener('touchstart', function() { // create new buffer source for playback with an already // loaded and decoded empty sound file var source = myContext.createBufferSource(); source.buffer = myDecodedBuffer; // connect to output (your speakers) …
Web Audio API
https://webaudio.github.io/web-audio-api/
The Web Audio API takes a fire-and-forget approach to audio source scheduling. That is, source nodes are created for each note during the lifetime of the AudioContext, and never explicitly removed from the graph. This is incompatible with a serialization API, since there is no stable set of nodes that could be serialized.
Getting Started with Web Audio API - HTML5 Rocks
https://www.html5rocks.com/en/tutorials/webaudio/intro/
The Web Audio API lets you pipe sound from one audio node into another, creating a potentially complex chain of processors to add complex effects to your soundforms. One way to do this is to place BiquadFilterNodes between your sound source and destination. This type of audio node can do a variety of low-order filters which can be used to build graphic equalizers …
Web Audio API - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
Create audio context. Inside the context, create sources — such as <audio>, oscillator, stream. Create effects nodes, such as reverb, biquad filter, panner, compressor. Choose final destination of audio, for example your system speakers. Connect the sources up to the effects, and the effects to the destination.
Web Audio API
https://webaudioapi.com/book/Web_Audio_API_Boris_Smus_html/ch01.html
The Web Audio API is currently implemented by the Chrome and Safari browsers (including Mobile Safari as of iOS 6) and is available for web developers via JavaScript. In these browsers, the audio context constructor is webkit-prefixed, meaning that instead of creating a new AudioContext , you create a new webkitAudioContext .
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