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How to seamlessly loop sound with web audio api

    https://stackoverflow.com/questions/29882907/how-to-seamlessly-loop-sound-with-web-audio-api
    How to seamlessly loop sound with web audio api. Ask Question Asked 6 years, 8 months ago. Active 1 year, 1 month ago. Viewed 7k times 8 2. I can't find a clear answer to this question anywhere. I'm looking for the easiest way to seamlessly loop a .wav file automatically on document load in chrome. It seems that the webaudio api is the best ...

AudioBufferSourceNode.loop - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/loop
    AudioBufferSourceNode.loop - Web APIs | MDN AudioBufferSourceNode.loop The loop property of the AudioBufferSourceNode interface is a Boolean indicating if the audio asset must be replayed when the end of the AudioBuffer is reached. The loop property's default value is …

Loop start/stop points · Issue #157 · WebAudio/web …

    https://github.com/WebAudio/web-audio-api/issues/157
    disable looping once loop is entered, play continuously until noteOff () once loop is entered, exit loop end after noteOff () and play rest of sample #3 raises a sticky point. As I implied above, samplers tend to equate the concept of "note off" with the start of a release phase, not with the cessation of sound.

javascript - Web Audio API - Playing synchronized sounds ...

    https://stackoverflow.com/questions/57155167/web-audio-api-playing-synchronized-sounds
    function mixDown(bufferList, totalLength, numberOfChannels = 2){ //create a buffer using the totalLength and sampleRate of the first buffer node let finalMix = context.createBuffer(numberOfChannels, totalLength, bufferList[0].sampleRate); //first loop for buffer list for(let i = 0; i < bufferList.length; i++){ // second loop for each channel ie. left and …

Loading and Playing Sound Files - GitHub Pages

    https://dobrian.github.io/cmp/topics/sample-recording-and-playback-with-web-audio-api/1.loading-and-playing-sound-files.html
    audio.loop = true; audio.play(); Method 3: Web Audio API (synchronous) While playing a sound file with Web Audio API is a bit more cumbersome to set up, it ultimately gives you much more flexibility over the sound. Start by creating a context and an audio file. const audioCtx = new AudioContext(); const audio = new Audio("freejazz.wav"); Then, attach the audio file to an …

Synthesising Sounds with Web Audio API

    https://sonoport.github.io/synthesising-sounds-webaudio.html
    function noise() { var node = audioContext.createBufferSource(), buffer = audioContext.createBuffer(1, 4096, audioContext.sampleRate), data = buffer.getChannelData(0); for (var i = 0; i < 4096; i++) { data[i] = Math.random(); } node.buffer = buffer; node.loop = true; node.start(audioContext.currentTime); node.stop(audioContext.currentTime + 0.2); …

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