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javascript - No sound on iOS 6 Web Audio API - Stack Overflow
https://stackoverflow.com/questions/12517000/no-sound-on-ios-6-web-audio-api#:~:text=Safari%20on%20iOS%206%20effectively%20starts%20with%20the,audio%20plays%20unrestricted%20and%20as%20it%20ought%20to.
no sound with web audio api - Stack Overflow
https://stackoverflow.com/questions/13422821/no-sound-with-web-audio-api
try { if (! window.AudioContext) { if (! window.webkitAudioContext) { bad_browser(); return; } window.AudioContext = window.webkitAudioContext; } context = new AudioContext(); } catch(e) { console.log('Web Audio API is not supported in this browser'); } var oscillator = context.createOscillator(); oscillator.connect(context.destination); oscillator.noteOn(0);
Web Audio API: no sound in Chrome - Stack Overflow
https://stackoverflow.com/questions/13092880/web-audio-api-no-sound-in-chrome
var init = function { var context, oscillator; try { context = new webkitAudioContext(); } catch (e) { alert("Your browser does not support Web Audio API!"); return; } oscillator = context.createOscillator(); oscillator.type = 2; oscillator.frequency.value = 500; oscillator.connect(context.destination); oscillator.noteOn(0); oscillator.noteOff(1); } …
Web Audio API - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
Create audio context. Inside the context, create sources — such as <audio>, oscillator, stream. Create effects nodes, such as reverb, biquad filter, panner, compressor. Choose final destination of audio, for example your system speakers. Connect the sources up to the effects, and the effects to the destination.
Using the Web Audio API - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Using_Web_Audio_API
The Web Audio API does not replace the <audio> media element, but rather complements it, just like <canvas> coexists alongside the <img> element. Your use case will determine what tools you use to implement audio. If you want to control playback of an audio track, the <audio> media element provides a better, quicker solution than the Web Audio API. If you want to carry out …
Web Audio API
https://webaudio.github.io/web-audio-api/
The Web Audio API takes a fire-and-forget approach to audio source scheduling. That is, source nodes are created for each note during the lifetime of the AudioContext, and never explicitly removed from the graph. This is incompatible with a serialization API, since there is no stable set of nodes that could be serialized.
Getting Started with Web Audio API - HTML5 Rocks
https://www.html5rocks.com/en/tutorials/webaudio/intro/
Many of the interesting Web Audio API functions such as creating AudioNodes and decoding audio file data are methods of AudioContext. The following snippet creates an AudioContext: var context; window.addEventListener('load', init, false); function init() { try { // Fix up for prefixing window.AudioContext = window.AudioContext||window.webkitAudioContext; …
The Essential Web Audio API Tutorial | Toptal
https://www.toptal.com/web/web-audio-api-tutorial
Meet Web Audio API, a powerful programming interface for controlling audio on the web. Gone are the days when the web browser could rarely play a sound file correctly. With this API, you can now load sound from different sources, apply effects, create visualizations, and do much more. In this article, Toptal Freelance Software Engineer Joaquín Aldunate shows us how to unleash our …
Playing Sounds with the Web Audio API - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
To play the sound immediately, call the noteOn (0) function on your source object. // play right now (0 seconds from now) source.noteOn (0); Note: On iOS, the Web Audio API requires sounds to be triggered from an explicit user action, such as a tap. Calling noteOn () from an onload event will not play sound.
Live Web Audio Input Enabled! | Google Developers
https://developers.google.com/web/updates/2012/09/Live-Web-Audio-Input-Enabled
To enable this, you need to go into chrome://flags/ and enable the "Web Audio Input" item near the bottom, and relaunch the browser; now you're ready to roll! Note: If you're using a microphone, you may need to use headphones for any output in order to avoid feedback.
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