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Web audio API polyphony - using 2 different gain nodes …
https://stackoverflow.com/questions/12252396/web-audio-api-polyphony-using-2-different-gain-nodes-not-working
Web audio API polyphony - using 2 different gain nodes not working? Ask Question Asked 9 years, 4 months ago. Active 6 years, 1 month ago. Viewed 2k times 4 2. I can't seem to create two oscillators with independent gain envelopes. The code below creates two buttons which each play a sine tone at a different pitch. ...
Playing notes with the Web Audio API Part 2 - Polyphonic ...
https://blog.chrislowis.co.uk/2013/06/10/playing-multiple-notes-web-audio-api.html
Polyphony with the Web Audio API Nowadays with digital technology and the Web Audio API in particular, we are not limited to a fixed number of voices for cost or reliability reasons. Oscillators and Amplifiers are cheap to create, so we can in effect create a new Voice each time a key is pressed.
Web Audio API - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
The Web Audio API involves handling audio operations inside an audio context, and has been designed to allow modular routing. Basic audio operations are performed with audio nodes, which are linked together to form an audio routing graph. Several sources — with different types of channel layout — are supported even within a single context.
GitHub - pstoica/web-audio-synth: [BROKEN] HTML5 web …
https://github.com/pstoica/web-audio-synth
Web Audio Synth This is a basic synthesizer created using the Web Audio API, with features based on the SID chip in the Commodore 64, including: Polyphony 3 Sound Generators ADSR Envelopes Square, Sawtooth, Triangle, and Noise (sonar-esque) waveforms Ring Modulation switch (Triangle * Square) Low, high, and bandpass filters Gain control Polyphony
Using the Web Audio API - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Using_Web_Audio_API
There are two ways you can create nodes with the Web Audio API. You can use the factory method on the context itself (e.g. audioContext.createGain ()) or via a constructor of the node (e.g. new GainNode () ). We'll use the factory method in our code: const gainNode = audioContext.createGain();
Web Audio Demos
http://webaudiodemos.appspot.com/
The Web Audio Playground helps developers visualize how the graph nodes in the Web Audio API work. Shown at I/O 2012. Vocoder. This complex audio processing app (shown at I/O 2012) implements a 28-band vocoder - a "robotic voice" processor. "Analog" Synth.
Data Sonification with JavaScript and Web Audio
https://ccrma.stanford.edu/~cc/workshop/
Alternate timbres - Web Audio APINodes for sound generation and modification Polyphony and graphing - Temperature and C02as an example of running more than one data column and syncing with a graph Recording the sound from the browser - Chrome Audio Captureis an example of a browser extension that does the job
Audio synthesis and effects processing with web browser in ...
https://aaltodoc.aalto.fi/bitstream/handle/123456789/19734/master_Juslin_Jarkko_2016.pdf?sequence=1
Two use cases are presented: local audio synthesis in web browser utilizing PNaCl and Emscripten technologies, and audio synthesis as a service utilizing Web Sockets and WebRTC technologies. Devised test procedures aim to nd out the end-to-end audio latency and polyphony performance of the implemented systems. The second use case is also examined
Web Audio Modules camRC1
https://www.webaudiomodules.org/docs/wampaper-smc2015.pdf
ble polyphony, depending on the complexity of the pro-cessing algorithms. Latency is higher than in native DAW environments, but we expect that the forthcoming ... abstracts Web Audio API node graphs as units, which may be parameterized and interconnected with other WAAX units and Web Audio API nodes. Its latest ver-
Web Audio API
https://webaudioapi.com/book/Web_Audio_API_Boris_Smus_html/ch01.html
is a high-level JavaScript API for processing and synthesizing audio in web applications. The goal of this API is to include capabilities found in modern game engines and some of the mixing, processing, and filtering tasks that are found in modern …
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