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javascript - web audio api: multiply waves - Stack Overflow
https://stackoverflow.com/questions/35259046/web-audio-api-multiply-waves#:~:text=The%20Web%20Audio%20API%20lets%20me%20create%20a,by%20another%20wave%20in%20order%20to%20%22shape%22%20it.
OscillatorNode - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/OscillatorNode
The OscillatorNode interface represents a periodic waveform, such as a sine wave. It is an AudioScheduledSourceNode audio-processing module that causes a specified frequency of a given wave to be created—in effect, a constant tone. Number of inputs. 0. Number of outputs.
Signals and Sine Waves (Learn Web Audio from the …
https://teropa.info/blog/2016/08/04/sine-waves.html
Luckily the Web Audio API has an abstraction that can do this for us: The OscillatorNode can emit a continuous audio signal that contains a sine wave. This is pretty much always preferable to the manual approach, for the following reasons:
Creating Sound With The Web Audio API And Oscillators ...
https://modernweb.com/creating-sound-web-audio-api-oscillators/
Basic Waveforms using Web Audio. Creating the basic waveforms I discussed above (i.e. sine, square, triangle and sawtooth) using the Web Audio API is easy. As with everything in the Web Audio API, first you need to create an AudioContext. Then you simply need to use an OscillatorNode, choose its type and set its frequency.
Web Audio API - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
Interfaces that define audio sources for use in the Web Audio API. AudioScheduledSourceNode. The AudioScheduledSourceNode is a parent interface for several types of audio source node interfaces. It is an AudioNode.. OscillatorNode. The OscillatorNode interface represents a periodic waveform, such as a sine or triangle wave. It is an AudioNode audio-processing module that …
javascript - web audio api: multiply waves - Stack Overflow
https://stackoverflow.com/questions/35259046/web-audio-api-multiply-waves
The Web Audio API lets me create a constant sine wave in a specified frequence signal like this: var actx = new AudioContext (); var osc = actx.createOscillator (); osc.frequency.value = 500; osc.connect (actx.destination); osc.start (); How can I multiply this …
Web Audio API Oscillators | Website Design, Marquette MI
https://middleearmedia.com/web-audio-api-oscillators/
oscillator1 = context.createOscillator(); // Create sound source 1 oscillator2 = context.createOscillator(); // Create sound source 2 gainNode2 = context.createGain(); // Create gain node 2 oscillator1.type = "sine"; // Sine wave oscillator1.frequency.value = 200; // Default frequency in hertz oscillator1.connect(context.destination); // Connect sound source 1 to …
BaseAudioContext.createPeriodicWave() - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/createPeriodicWave
Here, we only set one component at full volume (1.0) on the fundamental tone, so we get a sine wave. The coefficients of the Fourier transform should be given in ascending order (i.e. ( a + b i ) e i , ( c + d i ) e 2 i , ( f + g i ) e 3 i \left(a+bi\right)e^{i} , \left(c+di\right)e^{2i} , \left(f+gi\right)e^{3i} etc.) and can be positive or negative.
Advanced techniques: Creating and sequencing audio - …
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Advanced_techniques
We'll set up our first OscillatorNode the same way as our sweep sound, except we won't use a wavetable to set a bespoke wave — we'll just use the default sine wave: const osc = audioCtx . createOscillator ( ) ; osc . type = 'sine' ; osc . frequency . value = 880 ;
Oscillator | Web Audio API
https://webaudioapi.com/samples/oscillator/
Web Audio API. Oscillator. Generating basic tones at various frequencies using the OscillatorNode. Frequency: Detune: Sine Square Sawtooth Triangle.
OscillatorNode.setPeriodicWave() - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/OscillatorNode/setPeriodicWave
The following example illustrates simple usage of createPeriodicWave () , recreating a sine wave from a periodic wave. var real = new Float32Array(2); var imag = new Float32Array(2); var ac = new AudioContext(); var osc = ac.createOscillator(); real [0] = 0; imag [0] = 0; real [1] = 1; imag [1] = 0; var wave = ac.createPeriodicWave( real, imag); osc.setPeriodicWave( wave); osc.connect( …
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