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Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    Create audio context. Inside the context, create sources — such as <audio>, oscillator, stream. Create effects nodes, such as reverb, biquad filter, panner, compressor. Choose final destination of audio, for example your system speakers. Connect the sources up to the effects, and the effects to the destination.

Web Audio API - W3

    https://www.w3.org/TR/webaudio/
    Returns a new AudioTimestamp instance containing two related audio stream position values for the context: the contextTime member contains the time of the sample frame which is currently being rendered by the audio output device (i.e., output audio stream position), in the same units and origin as context’s currentTime; the performanceTime member contains the time …

GitHub - audiojs/web-audio-stream: Stream data to web …

    https://github.com/audiojs/web-audio-stream
    web-audio-stream . Interface between Web Audio API and streams. Send AudioBuffer/Buffer/ArrayBuffer/FloatArray data to Web Audio API (writable mode) or connect any AudioNode to stream (readable mode). There are three types of connection available: as plain functions, as streams or pull-streams. Usage

javascript - Web Audio API: How to play a stream of MP3 ...

    https://stackoverflow.com/questions/20134384/web-audio-api-how-to-play-a-stream-of-mp3-chunks
    Setting up a scriptProcessorNode, which will feed queue of received & decoded data to realtime flow of web-audio. Exploiting the property of audioBufferSource.loop - updating audioBuffer’s content depending on the audio time. Both approaches are implemented in https://github.com/audio-lab/web-audio-stream. You can technically use that to feed received …

Real-time analysis of streaming audio data with Web …

    http://ianreah.com/2013/02/28/Real-time-analysis-of-streaming-audio-data-with-Web-Audio-API.html
    Real-time analysis of streaming audio data with Web Audio API Audio routing graphs. The API is based around the concept of audio routing graphs. At its simplest, an audio routing... The AudioContext. The AudioContext object is the main abstraction used for creating sound sources, creating the ...

Web Audio streaming with fetch API · GitHub

    https://gist.github.com/revolunet/e620e2c532b7144c62768a36b8b96da2
    Web Audio streaming with fetch API. Raw. web-audio-fetch-stream.js. //. // loads remote file using fetch () streams and "pipe" it to webaudio API. // remote file must have CORS enabled if on another domain. //.

AudioContext.createMediaStreamSource() - Web APIs | …

    https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/createMediaStreamSource
    AudioContext.createMediaStreamSource () The createMediaStreamSource () method of the AudioContext Interface is used to create a new MediaStreamAudioSourceNode object, given a media stream (say, from a MediaDevices.getUserMedia instance), the audio from which can then be played and manipulated. For more details about media stream audio source nodes, check …

Live Web Audio Input Enabled! | Google Developers

    https://developers.google.com/web/updates/2012/09/Live-Web-Audio-Input-Enabled
    For those Web Audio coders among you, here's how to request the audio input stream, and get a node to connect to any processing graph you like! // success callback when requesting audio input...

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    The Web Audio API lets you pipe sound from one audio node into another, creating a potentially complex chain of processors to add complex effects to your soundforms. One way to do this is to place BiquadFilterNodes between your sound source and destination. This type of audio node can do a variety of low-order filters which can be used to build graphic equalizers …

Samples | Web Audio API

    https://webaudioapi.com/samples/
    Spatialized audio in 2D. Pick direction and position of the sound source relative to the listener. Microphone. Integrating getUserMedia and the Web Audio API. Room Effects. Using ConvolverNode and impulse response samples to illustrate various kinds of room effects. Crossfading Playlist. Automatic crossfading between songs (as in a playlist).

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