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Preloading with Web Audio Api and XMLHttpRequest
https://stackoverflow.com/questions/18244613/preloading-with-web-audio-api-and-xmlhttprequest
I've been working with the Web Audio Api, and this is what I have working so far to load/buffer sound files. function loadSound (url) { // Load buffer asynchronously var request = new XMLHttpRequest (); request.open ("GET", url, true); request.responseType = "arraybuffer"; request.onload = function () { // Asynchronously decode the audio file data …
Web Audio API – Getting started | CreativeJS
http://creativejs.com/resources/web-audio-api-getting-started/index.html
Most often, you will load the audio file with an XMLHttpRequest and an asynchronous callback. var request = new XMLHttpRequest ( ) ; request. open ( "GET" , audioFileUrl , true ) ; request. responseType = "arraybuffer" ; // Our asynchronous callback request. onload = function ( ) { var audioData = request. response ; createSoundSource ( audioData ) ; } ; request. send ( ) ;
Using XMLHttpRequest - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/Using_XMLHttpRequest
XMLHttpRequest. prototype. sendAsBinary) {XMLHttpRequest. prototype. sendAsBinary = function (sData) {var nBytes = sData. length, ui8Data = new Uint8Array (nBytes); for (var nIdx = 0; nIdx < nBytes; nIdx ++) {ui8Data [nIdx] = sData. charCodeAt (nIdx) & 0xff;} /* send as ArrayBufferView...: */ this. send (ui8Data); /* ...or as ArrayBuffer (legacy)...: …
XMLHttpRequest - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest
XMLHttpRequest.open() Initializes a request. XMLHttpRequest.overrideMimeType() Overrides the MIME type returned by the server. XMLHttpRequest.send() Sends the request. If the request is asynchronous (which is the default), this method returns as soon as the request is sent. XMLHttpRequest.setRequestHeader() Sets the value of an HTTP request header.
BaseAudioContext.decodeAudioData() - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/decodeAudioData
// Then we put the buffer into the source function getData {source = audioCtx. createBufferSource (); var request = new XMLHttpRequest (); request. open ('GET', 'viper.ogg', true); request. responseType = 'arraybuffer'; request. onload = function {var audioData = request. response; audioCtx. decodeAudioData (audioData, function (buffer) {source. buffer = buffer; source. …
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