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No sound on iOS 6 Web Audio API - Stack Overflow

    https://stackoverflow.com/questions/12517000/no-sound-on-ios-6-web-audio-api#:~:text=Safari%20on%20iOS%206%20effectively%20starts%20with%20the,audio%20plays%20unrestricted%20and%20as%20it%20ought%20to.
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Playing Sounds with the Web Audio API - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
    Note: The Web Audio API is available on Safari 6 and later, and Safari on iOS 6 and later. In Audio and Video HTML , you learned how to stream audio using the <audio> HTML5 element. While the <audio> tag is suitable for …

Taking Web Audio Offline in iOS 6 Safari | HTML5 Doctor

    http://html5doctor.com/taking-web-audio-offline-in-ios-6-safari/
    Taking Web Audio Offline in iOS 6 Safari Base64 to the Rescue #. Because the Web Audio API offers developers direct control over the AudioBuffer, you can now... Encoding an Audio File #. You can easily convert an MP3 file to a Base64 string using OpenSSL. ... Make sure to replace... Base64 to ...

No sound on iOS 6 Web Audio API - Stack Overflow

    https://stackoverflow.com/questions/12517000/no-sound-on-ios-6-web-audio-api
    This is an undocumented aspect of how the Web Audio API works on iOS 6 (Apple's doc is here, hopefully they update it with a mention of this soon!) The user can be touching the screen a lot, engaged in the game. But it will remain muted. You have to play inside a user input event like touchstart [edit: touchend for iOS 9+], once, then all audio unmutes. After …

Web Audio API demo (iOS 6, Chrome) - The Web is a Platform ...

    https://gist.github.com/jlongster/3701232
    Download ZIP. Web Audio API demo (iOS 6, Chrome) - The Web is a Platform. Raw. touch.css. html, body {. background-color: black; width: 100%; height: 100%; margin: 0;

How to: Web Audio on iOS - Paul Bakaus' blog

    https://paulbakaus.com/tutorials/html5/web-audio-on-ios/
    Example 1: Unlocking Web Audio, the simple way window.addEventListener('touchstart', function() { // create new buffer source for playback with an already // loaded and decoded empty sound file var source = myContext.createBufferSource(); source.buffer = myDecodedBuffer; // connect to output (your speakers) …

Web Audio API demo (iOS 6, Chrome) - The Rise of the ...

    https://www.youtube.com/watch?v=ZRLEBu2LQe4
    Read my blog post about this here: http://jlongster.com/2012/09/12/web-apps.htmltl;dr This is a demo web app I made to test visual and audio support across t...

About lossless audio in Apple Music - Apple Support

    https://support.apple.com/en-us/HT212183
    Open the Apple Music app. In the menu bar, choose Music > Preferences. Click the Playback tab. Under Audio Quality, select or unselect "Lossless audio" to turn it on or off. From here, you can also change the settings for streaming and downloading lossless. Lossless for a maximum resolution of 24-bit/48 kHz.

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    You may struggle with Web Audio on iOS "not working" unless you circumvent this - in order to avoid problems like this, just play a sound (it can even be muted by connecting to a Gain Node with zero gain) inside an early UI event - e.g. …

GitHub - Jam3/web-audio-player: a cross-browser …

    https://github.com/Jam3/web-audio-player
    var createPlayer = require ('web-audio-player') var audio = createPlayer ('assets/audio.mp3') audio. on ('load', => {console. log ('Audio loaded...') // start playing audio file audio. play // and connect your node somewhere, such as // the AudioContext output so the user can hear it! audio. node. connect (audio. context. destination)}) audio. on ('ended', => {console. …

Web Audio API - GitHub Pages

    https://webaudio.github.io/web-audio-api/
    Abstract. This specification describes a high-level Web API for processing and synthesizing audio in web applications. The primary paradigm is of an audio routing graph, where a number of AudioNode objects are connected together to define the overall audio rendering. The actual processing will primarily take place in the underlying implementation (typically optimized …

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