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Migrating from webkitAudioContext - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Migrating_from_webkitAudioContext
The original webkitAudioContext API used C-style number based enumerated values in the API. Those values have since been changed to use the Web IDL based enumerated values, which should be familiar because they are similar to things like the HTMLInputElement property type. OscillatorNode.type
AudioContext - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/AudioContext
AudioContext - Web APIs | MDN AudioContext The AudioContext interface represents an audio-processing graph built from audio modules linked together, each represented by an AudioNode. An audio context controls both the creation of the nodes it contains and the execution of the audio processing, or decoding.
Web Audio API - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
The Web Audio API involves handling audio operations inside an audio context, and has been designed to allow modular routing. Basic audio operations are performed with audio nodes, which are linked together to form an audio routing graph. Several sources — with different types of channel layout — are supported even within a single context.
Playing Sounds with the Web Audio API - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
Note: In Safari, the audio context has a prefix of webkit for backward-compatibility reasons. Since the Web Audio API is a work in progress, specification details may change. Since the Web Audio API is a work in progress, specification details may change.
Getting Started with Web Audio API - HTML5 Rocks
https://www.html5rocks.com/en/tutorials/webaudio/intro/
The Web Audio API is a high-level JavaScript API for processing and synthesizing audio in web applications. The goal of this API is to include capabilities found in modern game audio engines and some of the mixing, processing, and filtering tasks that are found in modern desktop audio production applications.
javascript - Safari webkitAudioContext.createBuffer API ...
https://stackoverflow.com/questions/54620363/safari-webkitaudiocontext-createbuffer-api-raises-notsupportederror-exception
But the implementation of the Web Audio API in Safari is outdated and buggy. Not only does it not support to create AudioBuffers with less than 22050 Hz, it also can't create an OfflineAudioContext with less than 44100 Hz. However, all you need for your use case is to resample your data by a factor of two.
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