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webkitAudioContext createMediaElementSource on iOS …

    https://stackoverflow.com/questions/36430194/webkitaudiocontext-createmediaelementsource-on-ios-safari-not-working
    I want to do a live sound analysis on the iPhone. Therefor I use the webkitAudioContext Analyser. var ctx = new (window.AudioContext || window.webkitAudioContext); var audioGoodmorning = new Audio ('assets/sounds/greeting.m4a'); var audioSrc = ctx.createMediaElementSource (audioGoodmorning); var analyser = …

Playing Sounds with the Web Audio API - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
    if('webkitAudioContext' in window) {myAudioContext = new webkitAudioContext(); // an analyser is used for the spectrum: myAudioAnalyser = myAudioContext.createAnalyser(); myAudioAnalyser.smoothingTimeConstant = 0.85; myAudioAnalyser.connect(myAudioContext.destination); fetchSounds();}} function …

iOS : webkitAudioContext createMediaElementSource on …

    https://www.youtube.com/watch?v=8_dBnNZ3CpQ
    iOS : webkitAudioContext createMediaElementSource on iOS Safari not working [ Beautify Your Computer : https://www.hows.tech/p/recommended.html ] iOS : webk...

Migrating from webkitAudioContext - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Migrating_from_webkitAudioContext
    The original webkitAudioContext API used C-style number based enumerated values in the API. Those values have since been changed to use the Web IDL based enumerated values, which should be familiar because they are similar to things like the HTMLInputElement property type. OscillatorNode.type

How to: Web Audio on iOS - Paul Bakaus' blog

    https://paulbakaus.com/tutorials/html5/web-audio-on-ios/
    As soon as the Web Audio context is “unmuted”, it will stay that way for the entire session, and every other action won’t require a user event. Thus, if you are for instance building a HTML5 game, add a “tap to play” button for the iOS version in which an empty sound (or another non-empty one) is played to unlock the phone.

Fix iOS AudioContext on Safari not playing any audio. It ...

    https://gist.github.com/kus/3f01d60569eeadefe3a1
    Fix iOS AudioContext on Safari not playing any audio. It needs to be "warmed up" from a user interaction, then you can play audio with it as normal throughout the rest of the life cycle of the page. - fixIOSAudioContext.js

AudioContext and webkitAudioContext missing in …

    https://github.com/microsoft/TypeScript/issues/31686
    webkitAudioContext is old naming conventions in the Web Audio which is now the AudioContext. which i think nothing will be done anytime soon. The way around is to add declare global { interface Window { webkitAudioContext: typeof AudioContext } } remember to make sure your declaration files are added into you tsconfig.json

AudioContext - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/AudioContext
    The AudioContext interface represents an audio-processing graph built from audio modules linked together, each represented by an AudioNode. An audio context controls both the creation of the nodes it contains and the execution of the audio processing, or decoding. You need to create an AudioContext before you do anything else, as everything happens inside a context.

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