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About the Windows Core Audio APIs - Win32 apps | …
https://docs.microsoft.com/en-us/windows/win32/coreaudio/about-the-windows-core-audio-apis
The Core Audio APIs are: Multimedia Device (MMDevice) API. Clients use this API to enumerate the audio endpoint devices in the system. Windows Audio Session API (WASAPI). Clients use this API to create and manage audio streams to and from audio endpoint... DeviceTopology API. Clients use this API to ...
Windows 11 APIs for Audio Processing Objects - …
https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/windows-11-apis-for-audio-processing-objects
Audio Effects Discovery and Control for Effects. This topic introduces a set of new Windows 11 APIs for Audio Processing Objects (APOs) that are shipped with an audio driver. Some of these APIs enable new scenarios for Independent Hardware Vendors (IHV) and Independent Software Vendors (ISV), while other APIs are meant to provide alternatives that …
A Brief History of Windows Audio APIs - ShaneKirk.com
http://shanekirk.com/2015/10/a-brief-history-of-windows-audio-apis/
MME was the very first standard audio API for Windows. It’s evolved a bit over the years, to be sure. But it’s still around. And it works well, but with some caveats. Latency is a problem with MME. Dynamic, near-real time audio (e.g., game event sounds, software synthesizers, etc.) is a bit harder to do in a timely fashion.
Windows audio APIs - Official Kodi Wiki
https://kodi.wiki/view/Windows_audio_APIs
DirectSound. DirectSound (DS) acts as a program-friendly middle layer between the program …
About WASAPI - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/coreaudio/wasapi
The Windows Audio Session API (WASAPI) enables client applications to manage the flow of audio data between the application and an audio endpoint device. Header files Audioclient.h and Audiopolicy.h define the WASAPI interfaces. Every audio stream is a member of an audio session.
Core Audio Programming Guide - Win32 apps | Microsoft …
https://docs.microsoft.com/en-us/windows/win32/coreaudio/programming-guide
c++ - Which API should I use for playing audio on …
https://stackoverflow.com/questions/4019733/which-api-should-i-use-for-playing-audio-on-windows
XAudio2 is a low-level, cross-platform audio API for Microsoft Windows and Xbox 360. It provides a signal processing and mixing foundation for games that is similar to its predecessors, DirectSound and XAudio. For Windows game developers, XAudio2 is the long-awaited replacement for DirectSound.
Core Audio APIs - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/api/_coreaudio/
To develop Core Audio APIs, you need these headers: audioclient.h audioendpoints.h audioenginebaseapo.h audioengineendpoint.h audiopolicy.h audiosessiontypes.h devicetopology.h endpointvolume.h mmdeviceapi.h spatialaudioclient.h spatialaudiohrtf.h spatialaudiometadata.h
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