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Core Audio Programming Guide - Win32 apps | Microsoft …

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/programming-guide
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Core Audio APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/core-audio-apis-in-windows-vista
    The core audio APIs provide the means for audio applications to access audio endpoint devices such as headphones and microphones. The core audio APIs serve as the foundation for higher-level audio APIs such as Microsoft DirectSound and the Windows multimedia waveXxx functions. Most applications communicate with the higher-level APIs, but …

Fundamentals of Audio Programming - Bjorn Roche

    http://stuff.bjornroche.com/fundamental-of-audio-programming-slides.pdf
    Fundamentals of Audio Programming Bjorn Roche XO Audio, LLC. Who Am I? Software Designer Consultant Sterling Sound Z-Systems Indaba. ... but for some reason windows often likes to give you signed ints when you are doing 8 bit audio 12- and 20-bit audio is usually padded to 16- …

Learning to work with audio in C++ - Stack Overflow

    https://stackoverflow.com/questions/711350/learning-to-work-with-audio-in-c
    C might be a better choice than C++ for audio, particularly if you want to do any DSP. Most practical audio and DSP reference books use C for code examples Most audio/DSP libraries are written in C (or at least have a C API)

Playing audio in C program - social.msdn.microsoft.com

    https://social.msdn.microsoft.com/Forums/en-US/282954a0-c3a3-41b5-b288-05bf619ebb65/playing-audio-in-c-program
    The C and C++ programming languages provide no support for hardware features as they must be portable across platforms. So to play a sound you must use an extension to those languages or an additional API. >You must add winmm.lib to the project linker settings >at 'Additional Dependencies'. Or use a pragma in your code:

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

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