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"Audio test failed" on Wine / Multimedia and Games / Arch ...

    https://bbs.archlinux.org/viewtopic.php?id=85585
    "Audio test failed" on Wine. I have absolutely no audio in wine on my second computer. On running winecfg I get this: fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer. I have an HDMI out on this computer, so I guess this is leading to some kind of a conflict. My sound works perfectly fine with Alsa.

[Solved] wine sound not working (pulseaudio) / Newbie ...

    https://bbs.archlinux.org/viewtopic.php?id=135032
    These are the errors I get when testing sound or playing games in winecfg/wine. err:mmdevapi:DllGetClassObject Driver initialization failed err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005 err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1. Linux myhost …

sound test working on winecfg, but get errors starting ...

    https://forum.winehq.org/viewtopic.php?t=30286
    wine Rosetta\ Stone.exe 0049:fixme:actctx:parse_manifest_buffer failed to parse manifest (null) 0049:err:module:load_builtin_dll failed to load .so lib for builtin L"l3codeca.acm": libmpg123.so.0: cannot open shared object file: Arquivo ou diretório não encontrado 0049:err:winediag:schan_imp_init Failed to load libgnutls, secure connections ...

D2dx works in Linux (with Wine) without sound · Issue …

    https://github.com/bolrog/d2dx/issues/147
    I am using a Manjaro system with kernel 5.14 and Wine 4.12. D2dx are works fine in Diablo 2 1.14d for graphics, but it doesn't output sound. Running the game via directx or with the gl32ogl wrapper does not have this problem. With Plugy the situation are similar. One nuance. I use a videocard via DisplayPort to output sound.

No Sound in Wine - disable / remove pulseaudio - WineHQ Forums

    https://forum.winehq.org/viewtopic.php?t=1457
    No Sound in Wine - disable / remove pulseaudio. Wine requires direct access to sound device (s) to make sound. This is true for both ALSA and OSS driver back-ends. However most sound servers are not compatible with neither of these back-ends. This also true about pulse-audio - it is not fully compatible with Wine.

Conformance Tests - WineHQ Wiki

    https://wiki.winehq.org/Conformance_Tests
    Insert an audio or mixed audio+data CD-ROM or DVD in a drive otherwise winmm:mcicda and ntdll:cdrom skip some tests. Mac OS. Apple's X11 server is buggy and will result in a lot of test failures, especially on Leopard or …

Wine

    https://www.winehq.org/
    Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, macOS, & BSD. Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly ...

macos - How to expose audio from Docker container to a …

    https://stackoverflow.com/questions/40136606/how-to-expose-audio-from-docker-container-to-a-mac
    The Docker-for-Mac VM doesn't have any sound passthrough device, so there isn't anything that you could take advantage of from that angle. By contrast, a virtualbox or vmware fusion VM does have the ability to do passthrough audio. I was able to get pulseaudio installed and working on OSX with the following command: brew install pulseaudio

Wine for macOS Big Sur : winehq

    https://www.reddit.com/r/winehq/comments/lgu775/wine_for_macos_big_sur/
    r/winehq. Wine is a free implementation of Windows on Linux. Here is the place to discuss about the success or failure of installing Windows games and applications. A place to ask questions to get something working or tips and tricks you learned to make something to work using Wine. 2.2k.

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