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c++ - OpenAL not playing sound - Stack Overflow

    https://stackoverflow.com/questions/38022123/openal-not-playing-sound
    For the sake of brevity, I'll try to substitute certain code blocks with comments and trim the code. FILE* file = fopen (fileName.c_str (), "rb"); char type [5]; type [4] = '\0'; // check to make sure the file is valid using 'fread (type, sizeof (char), 4, file)' // then compare strcmp (type, "RIFF") != 0 // this is repeated for "RIFF", "WAVE", and "fmt " // the following variables were all declared earlier in the …

OpenAL Troubleshooting - Blue Ripple Sound

    https://blueripplesound.com/openal-troubleshooting
    Try clicking on the "Set Defaults" button in the layout program. If this doesn't work, try setting the decoder method to "Basic" or "Panner", try lowering the spatialisation or effects quality settings, or raising the buffer size or buffer count values (a buffer …

Solution to fix OpenaL (sound) problems (READ THIS)

    https://forum.megaglest.org/index.php?topic=5233.0
    While there are newer versions of OpenaL that "claim" to fix this, I have fixed glest and all of my other sound problems in Ubutnu by doing this: #1 Edit the Open AL config: sudo gedit /etc/openal/alsoft.conf. #2: Ensure you have a …

[openal] no sound with some games (openal 1.17.0) · …

    https://github.com/kcat/openal-soft/issues/26
    Description: After upgrading to openal 1.17.0-1 I noticed no sound with: minetest, supertux2, openra... Downgrade to 1.16.0-1 fixes it. Additonal output generated:

GameCenterCocos2DiOS6/CDAudioManager.m at master …

    https://github.com/priore/GameCenterCocos2DiOS6/blob/master/Cocos2DiOS6GameCenter/libs/CocosDenshion/CDAudioManager.m
    // This is a workaround for an issue in all simulators (tested to 3.1.2). Problem is // that OpenAL audio playback is clobbered when an AVAudioPlayer stops. Workaround // is to keep the player playing on an endless loop with 0 volume and then when // it is played again reset the volume and set loop count appropriately. // NB: this workaround is not foolproof but it is good enough for …

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