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Using Microsoft Cross-Platform Audio Creation …

    https://neb4nebrindev.wordpress.com/2013/06/08/using-microsoft-cross-platform-audio-creation-toolxact/
    If you need to test sound, you must run XACT Auditioning Utility. It is in the same location as the XACT3. 2. Connect XACT3 to local auditioning utility. …

Programming with DirectX : Sound in DirectX - XACT3 …

    http://www.programming4.us/multimedia/3826.aspx
    XACT after creating wave and sound banks. To add a sound to the wave bank, choose Wave Banks > Insert Wave File (s). From the dialog box choose the file you want to add, and it will insert a new entry in the wave bank window. To create a sound in the sound bank, select Sound Banks > New Sound.

Sam's Xna Blog: Audio Tutorial

    https://firewater49.blogspot.com/2008/01/audio-tutorial.html
    Then right click the reference tab and click add reference. Then click and the COM tab. Scroll down to the bottom and click on Windows Media Player. Then press OK. On the right under the references tab you should see WMPLib. Then under the Content Folder add a new one to hold audio files. Mine will simply be called "Audio".

MonoGame Tutorial: Audio - GameFromScratch.com

    https://gamefromscratch.com/monogame-tutorial-audio/
    Drag and drop your source audio files into the Wave Bank window: Now create a new Sound Bank by right clicking Sound Bank and selecting New Wave Bank. Now drag the Wave you wish to use from the Wave Bank to the Sound Bank. Now create a Cue by dragging and dropping the Sound Bank to the Cue window.

Game Audio Tutorial - Using RPC Variables In Xact to ...

    https://www.youtube.com/watch?v=SM6dxYuIvSA
    Watch in up to 720p for high quality Video, and AudioThis Video explains how to achieve car gear shifts using RPC (run-time parameter controls) in XactCreate...

Xact tutorial - YouTube

    https://www.youtube.com/watch?v=Vqg62IbGm58
    Xact tutorial

The Game Audio Tutorial A Practical Guide To Creating And ...

    https://cms.nationnews.com/the_game_audio_tutorial_a_practical_guide_to_creating_and_implementing_sound_and_music_for_interactive_games.pdf
    Game Audio Tutorials – Alessandro Famà MonoGame Tutorial: Audio. Tutorials / July 25, 2015 August 3, 2020 / Audio, C#, XNA. ... XACT is still available and it enables your audio designer to have advanced control over the music and sound effects that appear in your game, while the programmer uses a simple programmatic interface. MonoGame ...

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