We have collected the most relevant information on Xact Game Audio. Open the URLs, which are collected below, and you will find all the info you are interested in.


XNA Sound: XACT

    https://cse.engineering.nyu.edu/jsterling/cs3113/Slides/20.XACT.pdf
    Adding Sounds to the XACT Project Add .wav files directly (i.e. using Windows Explorer) to your Content/Audio folder. Create an XACT project housed in the same folder. – Create a Wave Bank and a Sound Bank Drag the sound files to the Wave Bank. Start with one sound, dragging it from the Wave Bank to the Cue Name portion of the Sound Bank. ...

audio - Using XACT in C++/Direct X for a simple 2D game ...

    https://stackoverflow.com/questions/5808926/using-xact-in-c-direct-x-for-a-simple-2d-game
    Using XACT in C++/Direct X for a simple 2D game. Bookmark this question. Show activity on this post. I'm trying to take sound effects I have made and put them into my game. I have a sound like walking that I want to loop while the user is walking and once the user stops walking, I want the sound to stop. I went through the DirectX tutorials on ...

XACT Audio Attenuation Problem

    https://social.msdn.microsoft.com/Forums/en-US/e4e6cb73-88c3-4762-b52f-17e6a8f1c9ca/xact-audio-attenuation-problem
    Our game has been using XACT for music for some time now and we decided to start adding some sound effects, and specifically add sound effects with 3D audio. A huge problem i'm getting right now however is the wave is not getting attenuated properly across the speakers or through distance between the emitter and listener.

sound - XNA: Why use Xact when I can use Content.Load ...

    https://gamedev.stackexchange.com/questions/10583/xna-why-use-xact-when-i-can-use-content-load
    There's a little more to game audio than just playing back and fading in/out sound files. XACT is primarily useful when you're working with a sound designer who either has no coding experience, or no desire to work in code. Omnion's answer covers the essentials: Grouping sounds for selecting a sound to randomly play back.

xaudio2 - What is the XACT API? - Game Development Stack ...

    https://gamedev.stackexchange.com/questions/42116/what-is-the-xact-api
    XACT is a high-level API for audio playback. XACT is implemented in terms of differing lower-level APIs on various platforms, some of which are actually deprecated. DirectSound, for example, is used to implement XACT on older version of Windows and DirectSound itself is deprecated. On the 360, XACT is implemented in terms of the Xaudio stack ...

MonoGame Tutorial: Audio – GameFromScratch.com

    https://gamefromscratch.com/monogame-tutorial-audio/
    XACT is still available and it enables your audio designer to have advanced control over the music and sound effects that appear in your game, while the programmer uses a simple programmatic interface. One big caveat is XACT is part of the XNA installer or part of the Direct X SDK as is not available on Mac OS or Linux.

Professional Audio Equipment | Commercial Grade | Xact …

    http://www.xactaudio.com/
    Professional Audio Equipment | Commercial Grade | Xact Audio. We are proud to offer a wide variety of products and services for all of your audio needs. See below for many of the brands and services we offer.

XACT audio sounds cutting out - social.msdn.microsoft.com

    https://social.msdn.microsoft.com/Forums/windowsserver/en-US/bfebe68d-abbe-449a-a752-81a8963f0cb6/xact-audio-sounds-cutting-out
    Hi all, I have a static class I'm using to play sounds loaded in the content pipeline through an xact audio project. In my game, several of the same sound can be played within a few milliseconds of each other. They're basically explosion sounds. Now when I hit more than three of these objects ... · Yesterday I was playing with XACT for the first time ...

Audio : XACT or XAudio2 - Engines and Middleware - GameDev.net

    https://www.gamedev.net/forums/topic/700876-audio-xact-or-xaudio2/
    Cross-platform Audio Creation Tool (XACT) is an audio programming library and engine released by Microsoft as part of the DirectX SDK.[1] It is a high-level audio library for authoring/playing audio that is written to use Xaudio on the Xbox, DirectSound on Windows XP, and the new audio stack on Windows Vista and Windows 7.

Now you know Xact Game Audio

Now that you know Xact Game Audio, we suggest that you familiarize yourself with information on similar questions.