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X3DAudio - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/x3daudio
    X3DAudio is an API used with XAudio2 to position sound in 3D space to create the illusion of sound coming from a point in space relative to the position of the camera. How to: Integrate X3DAudio with XAudio2. This topic shows how to integrate X3DAudio with XAudio2. Programming Guide.

c++ - Integrating 3D audio in xaudio2 - Stack Overflow

    https://stackoverflow.com/questions/68238758/integrating-3d-audio-in-xaudio2
    I was following the tutorial on msdn for xaudio2. 2D audio is working fine, but when I tried integrating 3D audio, it just wasnt working. …

X3DAudio Overview - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/x3daudio-overview
    X3DAudio is an API used with XAudio2 to position sound in 3D space to create the illusion of sound coming from a point in space relative to the position of the camera.In particular, titles that feature 3D scenes will want to use X3DAudio. Sounds not requiring 3D positioning, such as soundtracks or non-positioned ambient sounds, may bypass X3DAudio completely.

XAudio2 3D Sound - Graphics and GPU Programming - GameDev.net

    https://www.gamedev.net/forums/topic/641226-xaudio2-3d-sound/
    XAudio2 3D Sound. I initialized XAudio2 and I'm able to play audio files normally, now I'm looking to play the sound in 3D space. I'm using the following code to set the position of the emitter (model position) and the position of the listener (camera position), not sure what changes should I make to get it to work: void updateAudioPosition() { X3DAUDIO_VECTOR p; // …

XAudio2 3D Sound - Graphics and GPU Programming - GameDev.net

    https://gamedev.net/forums/topic/641226-xaudio2-3d-sound/5050115/
    Medo Mex. I initialized XAudio2 and I'm able to play audio files normally, now I'm looking to play the sound in 3D space. I'm using the following code to set the position of the emitter (model position) and the position of the listener (camera position), not sure what changes should I make to get it to work: void updateAudioPosition() { X3DAUDIO_VECTOR p; // Set the …

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