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XAudio2 Introduction - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-introduction
    XAudio2 is a low-level audio API. It provides a signal processing and mixing foundation for games that is similar to its predecessors, DirectSound and XAudio. XAudio2 is the long-awaited replacement for DirectSound. It addresses several outstanding issues and feature requests. XAudio2 Features

XAudio2 APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/api/_xaudio2/
    IXAudio2 is the interface for the XAudio2 object that manages all audio engine states, the audio processing thread, the voice graph, and so forth. The IXAudio2EngineCallback interface contains methods that notify the client when certain events happen in the IXAudio2 engine. A mastering voice is used to represent the audio output device.

XAudio2, SharpDX.XAudio2 C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/SharpDX.XAudio2/XAudio2/-/php-xaudio2-class-examples.html
    C# (CSharp) SharpDX.XAudio2 XAudio2 - 30 examples found. These are the top rated real world C# (CSharp) examples of SharpDX.XAudio2.XAudio2 extracted from open source projects. You can rate examples to help us improve the quality of examples. Programming Language: C# (CSharp) Namespace/Package Name: SharpDX.XAudio2. Class/Type: XAudio2.

iRacing - XAudio2 Sound System - BoxThisLap.org

    https://boxthislap.org/iracing-xaudio2-sound-system/
    The new XAudio2 sound system in the last June update on iRacing has allowed many users to improve their features that were in the old DirectSound implementation. Although it is true that the new system still needs some adjustment, especially from users, what can be said is that it brings many improvements and much more realism, allowing to hear the contact with …

DirectSound or XAudio2 - Graphics and GPU Programming ...

    https://www.gamedev.net/forums/topic/656965-directsound-or-xaudio2/
    DirectSound or XAudio2 Graphics and GPU Programming Programming. Started by Paul C Skertich May 24, 2014 02:48 AM. 5 comments, last by janwinnicki 7 years, 7 months ago Advertisement. Paul C Skertich Author. 805 May 24, 2014 02:48 AM. Previously, I used DirectSound and it worked out fantastic. ...

Latency difference between DirectSound and XAudio2

    https://gamedev.stackexchange.com/questions/51450/latency-difference-between-directsound-and-xaudio2
    The biggest problem for non-hardware acceleration using the new audio path in Vista/7 is that EAX didn't work anymore (though some of that could be simulated through OpenAL). Of course XAudio2 has a lot of features that DirectSound doesn't have. So bottom line, I don't expect problems, just make sure you have all the features in DirectSound ...

How to play audio stream data in C# using DirectSound

    https://social.msdn.microsoft.com/forums/vstudio/en-US/e303ea0c-6770-47fb-9ae9-d6b38e5969a5/how-to-play-audio-stream-data-in-c-using-directsound
    Hi, I am trying to play the audio stream that I am getting from the Panasonic camera using Direct Sound. I have a eventhandler that receive the audio packet from the network , and inside that event handler I have written the following code snippet. After running the app, I am getting the · Hi, For correctly program with DirectSound, you might want to ...

Download XAudio2: High Performance Considerations …

    https://www.microsoft.com/en-us/download/details.aspx?id=6871
    You may be porting your title from XAudio1, or looking to create that next high-performance audio engine from scratch. This talk covers several features in XAudio2 that can be used to enable a more immersive experience for your audience, as well as make your life easier as an audio developer. We cover the changes that XAudio2 brings when porting from XAudio1 or …

DirectSound vs OpenAL vs XAudio - what is the difference ...

    https://www.beamng.com/threads/directsound-vs-openal-vs-xaudio-what-is-the-difference.4516/
    After trying the tech demo, I decided to buy the game, and after I went to the options menu, I noticed "Audio Provider" option. In the drop-down list there's a DirectSound, Null, OpenAL and XAudio in it. Obviously "Null" will simply not render any sound, possibly granting some extra FPS due to no CPU usage due to sound playback (hopefully), but ...

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