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XAudio2 Callbacks - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-callbacks
    XAudio2 can call functions provided by the client to notify it asynchronously of certain events taking place in the audio processing thread. These callbacks can be global or specific to a given source voice.

IXAudio2VoiceCallback (xaudio2.h) - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nn-xaudio2-ixaudio2voicecallback
    This interface should be implemented by the XAudio2 client. XAudio2 calls these methods through an interface pointer provided by the client in the IXAudio2::CreateSourceVoice method. Methods in this interface return void, rather than an HRESULT. See the XAudio2 Callbacks topic for restrictions on callback implementation.

win32/xaudio2-callbacks.md at docs · …

    https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/xaudio2/xaudio2-callbacks.md
    XAudio2 can call functions provided by the client to notify it asynchronously of certain events taking place in the audio processing thread. These callbacks can be global or specific to a …

c# - XAudio2 OnVoiceProcessingPassStart callback ...

    https://stackoverflow.com/questions/10349281/xaudio2-onvoiceprocessingpassstart-callback-stuttering-playback
    XAudio2 OnVoiceProcessingPassStart callback stuttering playback. Ask Question Asked 9 years, 8 months ago. Active 9 years, 8 months ago. Viewed 786 times 2 I'm using XAudio2 with SlimDX and I've managed to get it playing a short (~8second) wav file on loop, however as it approaches the end of the first loop, the audio begins to stutter and the ...

XAudio2 Code Design, Callbacks or Polling - Graphics and ...

    https://www.gamedev.net/forums/topic/627060-xaudio2-code-design-callbacks-or-polling/
    Design A - Callbacks: XAudio2 provides a number of callbacks such as when a submitted audio buffer has completed playing. My design here is to create a worker thread in my audio module to perform the heavy lifting (as to not ever block the XAudio2 thread) which can run tasks as soon as possible, or delayed until at least some future time.

XAudio2 2.7 : issue (glitch) with the ...

    https://social.msdn.microsoft.com/Forums/en-US/4c7e624e-b444-436f-8cc2-2dc2cae390aa/xaudio2-27-issue-glitch-with-the-ixaudio2voicecallbackgtonvoiceprocessingpassstart-callback
    XAUDIO2: WARNING: Spent 44.48ms in the OnVoiceProcessingPassStart callback XAUDIO2: WARNING: Spent 28.73ms in the OnVoiceProcessingPassStart callback XAUDIO2: WARNING: Spent 21.15ms in the OnVoiceProcessingPassStart callback XAUDIO2: WARNING: Spent 47.18ms in the OnVoiceProcessingPassStart callback XAUDIO2: WARNING: Spent 36.51ms in the ...

xaudio2 - How can I determine when it's safe to recreate ...

    https://stackoverflow.com/questions/48159874/how-can-i-determine-when-its-safe-to-recreate-the-mastering-voice-after-a-criti
    My application uses XAudio2 to play audio. When it calls CreateMasteringVoice it passes NULL to the szDeviceId parameter, which according to this documentation page does the following:. If you specified NULL or szDeviceId parameter to IXAudio2::CreateMasteringVoice, then the system uses a Virtual Audio Client to represent the audio endpoint.

Releasing memory allocated for XAudio2 samples

    https://social.msdn.microsoft.com/Forums/windowsserver/en-US/ea1316f1-ff33-415a-b06d-fc61b553882a/releasing-memory-allocated-for-xaudio2-samples
    With XAUDIO2, the actual audio data is ALWAYS owned by the application. Playback of the source voice has to be fully completed/stopped before the referenced audio data can be released. In general, DestroyVoice () should work to stop the voice and release it but it can't be called within a callback. See MSDN. Tuesday, October 9, 2012 9:00 PM

Ross Bencina » Real-time audio programming 101: time …

    http://www.rossbencina.com/code/real-time-audio-programming-101-time-waits-for-nothing
    “The audio processing thread is stalling because the client’s implementation of some XAudio2 callback is doing things that can block the thread, such as accessing the disk, synchronizing with other threads, or calling other functions that may block. Such tasks should be performed by a lower-priority background thread that the callback can signal.”

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