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c# - Looping xWMA sounds with XAudio2 - Stack Overflow
https://stackoverflow.com/questions/17603433/looping-xwma-sounds-with-xaudio2
Looping xWMA sounds with XAudio2. Ask Question Asked 8 years, 6 months ago. Active 8 years, 5 months ago. Viewed 716 times 1 I am using SharpDX to play Sound via XAudio2 and got problems looping an xWMA file on a certain range. the values LoopBegin and LoopLength seem to be completely ignored when using xWMA files; it always loops the entire ...
Loop sound from C# with XAudio2
https://social.msdn.microsoft.com/Forums/windowsserver/en-US/e6a8746d-7c71-4395-929a-e9f3e8d3d47b/loop-sound-from-c-with-xaudio2
Hi everybody, I have tried to simply loop a sound with the C# MediaElement. Which is quite useless for me, because of the build in gap of MediaElement. It would be better to use XAudio2, but I could not find any examples... What should I do if I want to program something like a game with sound ... · Hello Prog_1, XAudio2 is certainly your best bet ...
XAudio2 Looping Sound - Engines and Middleware - GameDev.net
https://www.gamedev.net/forums/topic/625520-xaudio2-looping-sound/
XAudio2 Looping Sound Engines and Middleware Programming. Started by Muzzy A May 28, 2012 05:28 PM. 2 comments, last by Muzzy A 9 years, 7 months ago Advertisement. Muzzy A Author. 737 May 28, 2012 05:28 PM. Im learning XAudio2 so I can make a wrapper for it, but I can't find anything helpful on how to make a sound loop after it's stopped ...
XAUDIO2_BUFFER (xaudio2.h) - Win32 apps | Microsoft …
https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/ns-xaudio2-xaudio2_buffer
If LoopCount is zero no looping is performed and LoopBegin and LoopLength must be 0. To loop forever, set LoopCount to XAUDIO2_LOOP_INFINITE. pContext. Context value to be passed back in callbacks to the client. This may be NULL. Remarks. XAudio2 audio data is interleaved, data from each channel is adjacent for a particular sample number.
Xaudio2 - support for loop points for sound files. - Game …
https://www.construct.net/en/forum/construct-classic/construct-classic-discussion-37/xaudio2-support-loop-points-34608
By loop points I mean custom start and end of loop in samples rather than the currently available "play from start to finish" loop type. Once the music/sound ef...
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