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XAUDIO2: WARNING: Glitch at output sample 35412960 問題追蹤 …
https://www.itread01.com/content/1544497450.html
XAUDIO2: WARNING: Glitch at output sample 35412960 問題追蹤. 播放視訊同時也播放音訊,期間做著同步。. 之後偶然的時候,會有以下的輸出:. 視訊採用的是微軟的media player api(CWMPPlayer4),音訊採用的是 xaudio2。. *If the audio thread runs for too long, XAudio2 shows a message in this form ...
XAudio2 2.7 : issue (glitch) with the ...
https://social.msdn.microsoft.com/Forums/en-US/4c7e624e-b444-436f-8cc2-2dc2cae390aa/xaudio2-27-issue-glitch-with-the-ixaudio2voicecallbackgtonvoiceprocessingpassstart-callback
Hi, I'm trying to develop a C++/CLI audio player with XAudio2. The problem is that I get many glitches when I manipulate the GUI. After investigation, I found the following warnings in the output debug, which coincide with the "pop" and "click": XAUDIO2: WARNING: Spent 44.48ms in …
win32/debugging-audio-glitches-in-xaudio2.md at docs ...
https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/xaudio2/debugging-audio-glitches-in-xaudio2.md
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XAudio2 Sample Rate Conversions - Win32 apps | …
https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-sample-rate-conversions
Output sample rate can vary over the life of a voice. The output sample rate of a voice is not fixed. As long as all of its output voices have the same input sample rate, the audio graph will be valid. If a voice is changed to output to new voices with a different input sample rate, the voice will convert to the input sample rate of the new voices.
c# - XAudio2 OnVoiceProcessingPassStart callback ...
https://stackoverflow.com/questions/10349281/xaudio2-onvoiceprocessingpassstart-callback-stuttering-playback
I'm using XAudio2 with SlimDX and I've managed to get it playing a short (~8second) wav file on loop, however as it approaches the end of the first loop, the audio begins to stutter and the stuttering continues into the next loop, getting worse and worse as time goes on. I turned on the debug profile and in the output window I get these errors:
Need some help with XAudio2 - social.msdn.microsoft.com
https://social.msdn.microsoft.com/Forums/en-US/38f48011-9659-462b-ae5a-51659d6f4d12/need-some-help-with-xaudio2
I have XAUDIO2_DEBUG_ENGINE enabled, and I'm not seeing any debug output warnings, even when I purposely starve the source voice, which I find mildly concerning. Printing out the samples played from state.SamplesPlayed shows an increasing sample count, and printing out the number of buffers queued shows at most 2 buffers, but usually 1.
directx-sdk-samples/XAudio2BasicSound.cpp at master ...
https://github.com/walbourn/directx-sdk-samples/blob/master/XAudio2/XAudio2BasicSound/XAudio2BasicSound.cpp
// To see the trace output, you need to view ETW logs for this application: // Go to Control Panel, Administrative Tools, Event Viewer. // View->Show Analytic and Debug Logs. // Applications and Services Logs / Microsoft / Windows / XAudio2. // Right click on Microsoft Windows XAudio2 debug logging, Properties, then Enable Logging, and hit OK
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