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xaudio2.cpp · GitHub

    https://gist.github.com/pervognsen/21e1cf7808377e84435f0725097788fc
    xaudio2.cpp This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters. Show hidden characters ...

XAudio2Create function (xaudio2.h) - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nf-xaudio2-xaudio2create
    An XAUDIO2_PROCESSOR -typed value that specifies which CPU to use. If multiple bits are specified, the system will create a separate worker thread for each processor. XAUDIO2_PROCESSOR default value is XAUDIO2_DEFAULT_PROCESSOR. Warning If you specify XAUDIO2_ANY_PROCESSOR, the system will use all of the device's processors and, as noted …

godot/audio_driver_xaudio2.cpp at master · godotengine ...

    https://github.com/godotengine/godot/blob/master/drivers/xaudio2/audio_driver_xaudio2.cpp
    Godot Engine – Multi-platform 2D and 3D game engine - godot/audio_driver_xaudio2.cpp at master · godotengine/godot

Download XAudio2: High Performance Considerations …

    https://www.microsoft.com/en-us/download/details.aspx?id=6871
    This talk covers several features in XAudio2 that can be used to enable a more immersive experience for your audience, as well as make your life easier as an audio developer. We cover the changes that XAudio2 brings when porting from XAudio1 or DirectSound, the various file formats available, and architecting a solution around proper voice ...

mame/xaudio2_sound.cpp at master · mamedev/mame · …

    https://github.com/mamedev/mame/blob/master/src/osd/modules/sound/xaudio2_sound.cpp
    // XAudio2 include # include <xaudio2.h> # undef interface // stdlib includes # include <mutex> # include <thread> # include <queue> # include <chrono> // MAME headers # include "emu.h" # include "osdepend.h" # include "winutil.h" # include "modules/lib/osdlib.h" //============================================================ // Constants

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