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XAUDIO2_BUFFER (xaudio2.h) - Win32 apps | Microsoft …
https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/ns-xaudio2-xaudio2_buffer
Must be no larger than XAUDIO2_MAX_BUFFER_BYTES (defined in xaudio2.h) for PCM data and no larger than XMA_READBUFFER_MAX_BYTES (defined in xma2defs.h) for XMA data. Note XMA buffers submitted to an XAudio2 voice using IXAudio2SourceVoice::SubmitSourceBuffer must contain complete XMA blocks.
XAUDIO2_MAX_BUFFER_BYTES in windows::Win32::Media::Audio ...
https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Media/Audio/XAudio2/constant.XAUDIO2_MAX_BUFFER_BYTES.html
Required features: ‘Win32_Media_Audio_XAudio2’ Required features: ‘Win32_Media_Audio_XAudio2’
XAUDIO2_MAX_BUFFER_BYTES in bindings::Windows::Win32 ...
https://microsoft.github.io/windows-docs-rs/doc/bindings/Windows/Win32/Media/Audio/XAudio2/constant.XAUDIO2_MAX_BUFFER_BYTES.html
API documentation for the Rust `XAUDIO2_MAX_BUFFER_BYTES` constant in crate `bindings`.
XAUDIO2_MAX_BUFFER_BYTES (directx.xaudio2.XAUDIO2_MAX ...
https://directx-d.dpldocs.info/directx.xaudio2.XAUDIO2_MAX_BUFFER_BYTES.html
directx-d ~master (2017-09-08T10:47:49Z) Dub Repo XAUDIO2_MAX_BUFFER_BYTES. directx xaudio2
XAudio2 Boundary Values and Flags (Xaudio2.h) - Win32 …
https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-boundary-values-and-flags
XAUDIO2_MAX_BUFFER_BYTES: Maximum value allowed for XAUDIO2_BUFFER.AudioBytes. XAUDIO2_MAX_QUEUED_BUFFERS: Maximum buffers allowed in a voice queue. XAUDIO2_MAX_BUFFERS_SYSTEM: Maximum buffers allowed for system threads (Xbox 360 only). XAUDIO2_MAX_AUDIO_CHANNELS: Maximum value allowed for …
sdk-api/ns-xaudio2-xaudio2_buffer.md at docs ...
https://github.com/MicrosoftDocs/sdk-api/blob/docs/sdk-api-src/content/xaudio2/ns-xaudio2-xaudio2_buffer.md
Must be no larger than XAUDIO2_MAX_BUFFER_BYTES (defined in xaudio2.h) for PCM data and no larger than XMA_READBUFFER_MAX_BYTES (defined in xma2defs.h) for XMA data. Note XMA buffers submitted to an XAudio2 voice using IXAudio2SourceVoice::SubmitSourceBuffer must contain complete XMA blocks.
XAudio 2.9 SubmitSourceBuffer() returns …
https://docs.microsoft.com/en-us/answers/questions/693546/xaudio-29-submitsourcebuffer-returns-xaudio2-e-inv.html
AudioBytes=0 works perfectly fine for XAudio 2.7 and below. XAudio 2.8 is untested. Example of attempt to set XAUDIO2_END_OF_STREAM that returns XAUDIO2_E_INVALID_CALL. XAUDIO2_BUFFER buf = {0}; buf.AudioBytes = 0; // if this is set to 8 bytes XAudio 2.9 accepts. buf.pAudioData = (BYTE*)pOffset;
minidx9/XAudio2.h at master · hrydgard/minidx9 · GitHub
https://github.com/hrydgard/minidx9/blob/master/Include/XAudio2.h
# define XAUDIO2_MAX_LOOP_COUNT 254 // Maximum non-infinite XAUDIO2_BUFFER.LoopCount # define XAUDIO2_MAX_INSTANCES 8 // Maximum simultaneous XAudio2 objects on Xbox 360 // For XMA voices on Xbox 360 there is an additional restriction on the MaxFrequencyRatio // argument and the voice's sample rate: the product of these numbers …
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