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Download XBMC Media Center 11.0 for Windows - …
http://www.oldversion.com/windows/xbmc-media-center-11-0
XBMC Media Center 11.0 Change Log # Addons Framework, API, and Manager ... # GUI Engine * Improve XBMC's GUI Engine / Skinning Framework making it even more flexible and powerful ... and xbmc.Player().setAudioStream() * Added support to identify DTS-HD (DTS-HD MA and DTS-HD HRA) profiles in audio stream list * Add ability for skinners to show ...
Archive:XBMC v11 (Eden) FAQ - Official Kodi Wiki
https://kodi.wiki/view/Archive:XBMC_v11_(Eden)_FAQ
Nope. HD audio/AudioEngine wasn't ready in time, so it got pushed back to v12. Unofficial builds containing test-versions of audio engine are sometimes posted on the XBMC forums, but are not officially supported.
audio_engine.h - xbmc.github.io
https://xbmc.github.io/docs.kodi.tv/master/kodi-dev-kit/audio__engine_8h_source.html
for Binary and Script based Add-Ons. audio_engine.h. 1 /*
AudioEngine - Official Kodi Wiki
https://kodi.wiki/view/AudioEngine
AudioEngine replaces SDL and brings some of the external dependencies into XBMC, and wraps up all the different media types for mixing, samplerate conversion, format conversion, encoding, upmix, downmix, etc. Features of AE include Support for DTS-HD MA / Dolby TrueHD Bluray formats Support for 24-bit and floating-point audio at up to 384,000hz
Kodi Development: AudioEngineFormat - xbmc.github.io
https://xbmc.github.io/docs.kodi.tv/master/kodi-dev-kit/classkodi_1_1audioengine_1_1_audio_engine_format.html
Public Member Functions inherited from CStructHdl< AudioEngineFormat, AUDIO_ENGINE_FORMAT > CStructHdl (AUDIO_ENGINE_FORMAT *cStructure) CStructHdl (const AUDIO_ENGINE_FORMAT *cStructure) CStructHdl (const AudioEngineFormat &cppClass) const AUDIO_ENGINE_FORMAT * GetCStructure const operator AUDIO_ENGINE_FORMAT *
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