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Best Video Audio Format for Xbox 360, Xbox One, PS3, PS4 ...

    http://www.ifastime.com/best-format-for-game-consoles.html#:~:text=Audio%20Formats%20Supported%20by%20Xbox%20360%20WMA7%2F8%2C%20WMA9,Lossless%2C%20AAC%2C%20MP3%2C%20Dolby%20Digital%20Music%20File%20Extensions%3A.wma%2C.mp3%2C.aac
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Best Video Audio Format for Xbox 360, Xbox One, PS3, …

    http://www.ifastime.com/best-format-for-game-consoles.html
    Xbox 360 Supported Video Codecs. Audio Formats Supported by Xbox 360. WMA7/8, WMA9 Pro (stereo and 5.1), WMA Lossless, AAC, MP3, Dolby Digital. Music File Extensions: .wma, .mp3, .aac. Video Formats Supported by …

Xbox 360 and Digital Optical Audio - Microsoft Community

    https://answers.microsoft.com/en-us/xbox/forum/all/xbox-360-and-digital-optical-audio/f844f8c7-6160-4557-96b9-da046c4c85ea
    - When the Sound Bar is connected directly to the Xbox 360 via digital optical, I cannot hear system sounds when using Digital Stereo - When the Sound Bar connects to my TV via HDMI, and my TV outputs audio to the Sound Bar via digital optical, I cannot hear system sounds, regardless of Xbox's output format.

Best audio setting for 360? - Microsoft Community

    https://answers.microsoft.com/en-us/xbox/forum/all/best-audio-setting-for-360/5f538577-384c-4357-970b-4e1ee41125c1
    The digital output setting only selects whether you will get 5.1 Dolby Digital sound or 2.0 sound over the digital outputs (optical output and HDMI). If your headset has an amplifier which supports Dolby Digital and your Xbox 360 is connected to it from its optical output, I recommend setting the Xbox 360 to Dolby Digital.

Xbox 360 technical specifications - Wikipedia

    https://en.wikipedia.org/wiki/Xbox_360_technical_specifications
    All games made for the Xbox 360 are required to support at least Dolby Digital 5.1 surround sound. The console works with over 256 audio channels and 320 independent decompression channels using 32-bit processing for audio, with support for 48 kHz 16-bit sound. Sound files for games are encoded using Microsoft's XMA audio format.

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