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Finding the latest Audio Tools for Xcode 4.3 or later

    https://developer.apple.com/library/archive/qa/qa1731/_index.html
    Finding the latest Audio Tools for Xcode 4.3 or later ... (PublicUtility folder) as well as base classes required for codec and audio unit development may be found in either the OS X Developer Library or the iOS Developer Library under Sample Code Resources. Core Audio Utility Classes. Document Revision History.

The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The Audio Unit. When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2.You can optionally add a custom user interface, or view, as described in the next chapter, The Audio Unit View. In this chapter you learn about the architecture and …

New Features in Xcode 4 - Apple Developer

    https://developer.apple.com/library/archive/documentation/Xcode/Conceptual/WhatsNewXcode-Archive/Articles/xcode_4_0.html
    New Features in Xcode 4. Xcode 4.1 adds features to support OS X v10.7 Lion as well as other enhancements to the application.. Xcode 4.2 adds features to support iOS 5 as well as other enhancements to the application.. Xcode 4.3 adds features to support iOS 5.0 and OS X v10.7, as well as other enhancements to the toolset.. Xcode 4.3.1 and 4.3.2 adds support for …

macos - XCode 4.3 unit testing C++ library, breakpoints ...

    https://stackoverflow.com/questions/10437031/xcode-4-3-unit-testing-c-library-breakpoints-not-hit-why
    I have added a unit test target to my C++ static library, in XCode 4.3. The unit test has a type of "Bundle" and is targeted for Mac OS 10.7, not iOS. When i …

Introduction - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html
    Important: This document describes how to design and build version 2 (V2) audio units, which are set to be deprecated in a future operating system release. All new audio unit development should employ the audio unit V3 API. For current information about the audio unit V3 API, refer to Audio Unit Framework Reference and to the Audio Unit chapter in App Extension Programming Guide.

How to Create an Audio Unit Extension from Scratch in …

    https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
    In the WWDC talk about Audio Unit V3 components, they mention the need to add Inter-App Audio, but it only applies to iOS. If we do it, the OS X the app will be instantly killed by the system, and Xcode will only tell us Finished running without any errors.

Getting started with Audio Units on OS X Lion and XCode 4 ...

    http://sample-hold.github.io/2011/11/23/getting-started-with-audio-units-on-os-x-lion-and-xcode-4-2-1/
    Of course, the Core Audio SDK is still located in /Developer/Extras/CoreAudio and it’s still possible to develop Audio Units with XCode 4.2. So you have two solutions : either you grab a sample code from Apple documentation (like “FilterDemo” for instance) and migrate it to suit the latest changes done in OS X Lion for the Core Audio SDK ...

Xcode Releases | xcodereleases.com

    https://xcodereleases.com/
    All downloads are hosted by Apple. Links on this site take you directly to Apple’s download pages. This is not an official Apple website. Please consider donating to help maintain it.. …

Getting couldn't render output unit -50 for cases using ...

    https://github.com/alexbw/novocaine/issues/27
    Device is fine but simulator always gives this error. Tried on Xcode 4.3 and 4.4 and on different MacBooks. Anyone else see this?

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