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Audio Unit Development Fundamentals - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitDevelopmentFundamentals/AudioUnitDevelopmentFundamentals.html
    Create and configure an appropriate Xcode project. Implement the audio unit including parameters, factory presets, and properties—all described in the next chapter; implement copy protection, if desired; implement the synthesis, DSP, or data format conversion code. Implement a graphical user interface—known as a custom view—if desired.

How to Create an Audio Unit Extension from Scratch in …

    https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
    Go to File New/Target, choose Audio Unit Extension, update Product Name (i.e. “VolumePlugin”), Subtype Code (use “Demo”). and Manufacturer Code (also use “Demo”). Now create a shared framework where we’ll put audio unit plugins files. Go to File / New / Target… This is our project structure before refactoring extension and framework:

Introduction - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html
    Audio Unit Development Fundamentals, a bird's eye view of audio unit development, covering Xcode, the Core Audio SDK, design, development, testing, and deployment. The Audio Unit, design and programming considerations for the part of an audio unit that performs the audio work

App Extension Programming Guide: Audio Unit

    https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
    The Audio Unit app extension template is available starting in Xcode 7. How Audio Unit App Extensions Work. In a host app that supports audio units in its audio processing pipeline, a user can choose to use an Audio Unit app extension to add the app extension’s features to the host app. Each Audio Unit app extension contains exactly one audio ...

Tutorial: Building a Simple Effect Unit with a Generic View

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Tutorial-BuildingASimpleEffectUnitWithAGenericView/Tutorial-BuildingASimpleEffectUnitWithAGenericView.html
    Xcode creates the project files for your audio unit and the Xcode project window opens. At this point, Xcode has used the audio unit project template file to create a subclass of the AUEffectBase class. Your custom subclass is named according to the name of your project.

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