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ios - AudioOutputUnitStart fail with return code …

    https://stackoverflow.com/questions/68296649/audiooutputunitstart-fail-with-return-code-561145187
    Xcode - How to fix 'NSUnknownKeyException', reason: … this class is not key value coding-compliant for the key X" error? 788 Loaded nib but the 'view' outlet was not set

AudioOutputUnitStart fail with ret… | Apple Developer …

    https://developer.apple.com/forums/thread/686006
    AudioOutputUnitStart fail with return code 561145187 You’re now watching this thread and will receive emails when there’s activity. Click again to stop watching or visit your profile/homepage to manage your watched threads.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1439763-audiooutputunitstart
    Function Audio Output Unit Start (_:) Starts an I/O audio unit, which in turn starts the audio unit processing graph that it is connected to. Availability iOS 2.0+ macOS 10.0+ Mac Catalyst 13.0+ tvOS 9.0+ Framework Audio Toolbox On This Page …

App Extension Programming Guide: Audio Unit

    https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
    The specific variant of the Audio Unit app extension, as you choose it when setting up the Xcode template. The four possible types and their values are: Effect (aufx), Generator (augn), Instrument (aumu), and Music Effect (aufm). version. A version number for the Audio Unit app extension, such as 0001. NSExtensionMainStoryboard

How to Create an Audio Unit Extension from Scratch in …

    https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
    In my case I had to reopen the project in Xcode. In the WWDC talk about Audio Unit V3 components, they mention the need to add Inter-App Audio, but it only applies to iOS. If we do it, the OS X the app will be instantly killed by the system, and Xcode will only tell us Finished running without any errors.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    iOS offers a rich set of tools for working with sound in your application. These tools are arranged into frameworks according to the features they provide, as follows:. Use the Media Player framework to play songs, audio books, or audio podcasts from a user’s iPod library. For details, see Media Player Framework Reference, iPod Library Access Programming Guide, …

[BUG] Crash on Start/Ad doesn't show right after being ...

    https://github.com/Poing-Studios/godot-admob-ios/issues/14
    2021-12-17 17:04:22.161745-0300 exported_xcode[2157:55353] [plugin] AddInstanceForFactory: No factory registered for id <CFUUID 0x6000027c5060> F8BB1C28-BAE8-11D6-9C31-00039315CD46 start animation! 2021-12-17 17:04:22.186414-0300 exported_xcode[2157:55353] ERROR: AudioOutputUnitStart failed, code: -50

swift、xcord を利用して、マイクから入力した音声をスピーカー …

    https://teratail.com/questions/149653
    swift、xcord を利用して、マイクから入力した音声をスピーカーからリアルタイム出力するシステム. kawashima. 総合スコア 0. Xcode. Xcodeはソフトウェア開発のための、Appleの統合開発環境です。. Mac OSXに付随するかたちで配布されています。. Swift. Swiftは ...

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