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Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
Discussion. This function plays a short sound (30 seconds or less in duration). Because sound might play for several seconds, this function is executed asynchronously.
objective c - AudioServicesPlaySystemSound not playing ...
https://stackoverflow.com/questions/2720623/audioservicesplaysystemsound-not-playing-sounds
System Preferences → Sound → [x] Play user interface sound — this checkbox helped for me too, it solved the AudioServicesPlaySystemSound(_) issue. But worth noting was that the sample Apple Xcode project "SysSound" worked just fine without checking this box. I'm using the Xcode 4.4.1 for creating own app from scratch.
Can I use "AudioServicesPlaySystemSound(1519) " to …
https://developer.apple.com/forums/thread/112270
AudioServicesPlaySystemSound(1519) // Actuate `Peek` feedback (weak boom) Is it ok to do it like that? IIt adds so much more to the feeling of the game in some areas and I'm wondering why there is no implementation in the Unreal Engine 4.
Using Audio - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
The AudioServicesPlaySystemSound function lets you very simply play short sound files. The simplicity carries with it a few restrictions. Your sound files must be: ... To use the features of the Audio Unit framework, add the Audio Toolbox framework to your Xcode project and link against it in any relevant targets.
Play Vibration iOS Tutorial - iOScreator
https://www.ioscreator.com/tutorials/play-vibration-ios-tutorial
Open Xcode and create a new Single View App. View fullsize. ... The AudioServicesPlaySystemSound method plays the vibration using the kSystemSoundID_Vibrate constant.The sleep delays 1 second for the next vibration starts, …
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