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xcode - AVAudioPlayer memory leak - Stack Overflow

    https://stackoverflow.com/questions/1352588/avaudioplayer-memory-leak
    xcode memory avaudioplayer memory-leaks. Share. Improve this question. Follow asked Aug 29 '09 at 22:54. Adi Adi. 1,913 5 5 gold badges 22 22 silver badges 26 26 bronze badges. Add a comment | 4 Answers Active Oldest Votes. 7 Here is method to create AVAudioPlayer without causing memory leaks. ...

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...

Cocoa Tutorial: Fixing Memory Leaks With Instruments ...

    https://www.cimgf.com/2008/04/02/cocoa-tutorial-fixing-memory-leaks-with-instruments/
    Once you find the leak in your application, simply double click it and Instruments will return you to the exact line in XCode where the leak is happening. To fix the leak, you need to make sure that you release the object. For more information and basic guidelines on memory allocation and deallocation, do a Google search.

Is it possible to play a sound? | Apple Developer Forums

    https://developer.apple.com/forums/thread/82354
    playSoundFileNamed() causes memory leaks. SKAudioNode() crashes when you leave the app and return, and you can't play sounds simultaneously. AVAudioPlayer causes lag, and you can't play sounds simultaneously. Is it even possible?

everyplay-ios-sdk/README.md at master - GitHub

    https://github.com/Everyplay/everyplay-ios-sdk/blob/master/README.md
    Workaround AVAudioPlayer related issue with volume fade control. v2.0 - Oct 2nd 2015 (build 2000) Metal: Fixes a scenario with recent Unity 5.2 release, where running the app within Xcode works for recording, but doesn't record when launched without Xcode. Metal: Frame synchronization and snapshotRenderbuffer improvements

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