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How to loop audio using AVAudioPlayer and numberOfLoops ...
https://www.hackingwithswift.com/example-code/media/how-to-loop-audio-using-avaudioplayer-and-numberofloops
By default AVAudioPlayer plays its audio from start to finish then stops, but you can control how many times to make it loop by setting its numberOfLoops property. For example, to make your audio play five times in total, you’d write this: audioPlayer.numberOfLoops = 5. You can also set this property to -1, which automatically causes AVAudioPlayer to loop the sound …
objective c - Looping Audio in Xcode - Stack Overflow
https://stackoverflow.com/questions/11376269/looping-audio-in-xcode
I replaced the path part with NSString* resourcePath = [[NSBundle mainBundle] pathForResource:loop ofType:@"mp3"]; where loop is the string I am passing. Big props! – user2161301. Jan 20 '15 at 0:15. ... Browse other questions tagged objective-c ios xcode avaudioplayer or ask your own question.
How To Play Sounds - AVAudioPlayer Tutorial (For 2019)
https://codewithchris.com/avaudioplayer-tutorial/
In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the
AVAudioPlayer Seamless looping of … | Apple Developer …
https://developer.apple.com/forums/thread/677188
In the WWDC 2011 session 404 video we're told that AVAudioPlayer should be able to dynamically ignore the priming and remainder frames in AAC audio, which should enable seamless looping of compressed files, but I can't get this to work in practice. I can verify in both Logic Pro and WaveLab that the wav versions of my files loop perfectly, but ...
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayer
Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...
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