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Cocoa Tutorial: Fixing Memory Leaks With Instruments ...

    https://www.cimgf.com/2008/04/02/cocoa-tutorial-fixing-memory-leaks-with-instruments/#:~:text=Once%20you%20find%20the%20leak%20in%20your%20application%2C,memory%20allocation%20and%20deallocation%2C%20do%20a%20Google%20search.
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xcode - AVAudioPlayer memory leak - Stack Overflow

    https://stackoverflow.com/questions/1352588/avaudioplayer-memory-leak
    xcode memory avaudioplayer memory-leaks. Share. Improve this question. Follow asked Aug 29 '09 at 22:54. Adi Adi. 1,913 5 5 gold badges 22 22 silver badges 26 26 bronze badges. Add a comment | 4 Answers Active Oldest Votes. 7 Here is method to create AVAudioPlayer without causing memory leaks. ...

MemoryLeak problem in following case

    https://www.py4u.net/discuss/1616847
    AVAudioPlayer memory leak. AVAudioPlayer memory leak. AVAudioPlayer Memory Leak - Media Player Framework. Here is the blog post . ... Xcode: Pass NSString from one class to another problem . app crash in the dealloc . QuickBlox : didReceiveNewSession Method is not gettimg called in swift .

Cocoa Tutorial: Fixing Memory Leaks With Instruments ...

    https://www.cimgf.com/2008/04/02/cocoa-tutorial-fixing-memory-leaks-with-instruments/
    Once you find the leak in your application, simply double click it and Instruments will return you to the exact line in XCode where the leak is happening. To fix the leak, you need to make sure that you release the object. For more information and basic guidelines on memory allocation and deallocation, do a Google search.

Finding iOS Memory Leaks with Xcode's Instruments

    https://spin.atomicobject.com/2016/01/25/ios-memory-leak-xcode/
    Finding iOS Memory Leaks with Xcode’s Instruments It seems that despite your best efforts, at some point, you will have to track down a memory leak. In Objective-C, Automatic Reference Counting takes away much of the pain of memory management, but you still need to be careful to clean up after yourself.

Is it possible to play a sound? | Apple Developer Forums

    https://developer.apple.com/forums/thread/82354
    playSoundFileNamed() causes memory leaks. SKAudioNode() crashes when you leave the app and return, and you can't play sounds simultaneously. AVAudioPlayer causes lag, and you can't play sounds simultaneously. Is it even possible?

everyplay-ios-sdk/README.md at master - GitHub

    https://github.com/Everyplay/everyplay-ios-sdk/blob/master/README.md
    More tweaks against final iOS 7 GM, now built against Xcode 5 GM with initial 64bit support. Fixed status bar appearance on iOS 7. AVAudioPlayer now supports audioPlayerDidFinishPlaying:successfully: delegate. Fixed an issue with GameCenter matchmaking API. Fixed potential memory leaks. Fixed a regression with iPod background …

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