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ios - AVAudioPlayer prepareToPlay callback in iPhone ...

    https://stackoverflow.com/questions/8379669/avaudioplayer-preparetoplay-callback-in-iphone
    prepareToPlay Prepares the audio player for playback by preloading its buffers. (BOOL)prepareToPlay Return Value Returns YES on success, or NO on failure. Discussion Calling this method preloads buffers and acquires the audio hardware needed for playback, which minimizes the lag between calling the play method and the start of sound output.

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

Using AVAudioPlayer to play sounds in iOS applications ...

    https://www.javatpoint.com/using-avaudioplayer-to-play-sounds-in-ios-applications
    Using AVAudioPlayer to play sounds in iOS applications. In iOS applications, there are scenarios where we need to play media sounds (like mp3) in iOS applications. In this tutorial, we will discuss how to play sound files added to XCode using AVAudioPlayer in the iOS app. The AVAudioPlayer object is used to play audio data from a file or buffer.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    func prepareToPlay() -> Bool Prepares the player for audio playback. func play() -> Bool Plays audio asynchronously. func play(atTime: TimeInterval) -> Bool Plays audio asynchronously, starting at a specified point in the audio output device’s timeline. func pause() Pauses audio playback. func stop()

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