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iphone - ld: framework not found AudioUnit - Stack Overflow
https://stackoverflow.com/questions/14120878/ld-framework-not-found-audiounit
Audio Unit is just an umbrella framework, it doesn't have any actual dynamic libraries to link against, only headers. Don't add it to the project, and building will succeed. (The actual symbols for Audio Units are located in another …
iphone - Framework not found AudioUnit - Stack Overflow
https://stackoverflow.com/questions/1756212/framework-not-found-audiounit
Framework not found AudioUnit. I have the AudioUnit headers, the AudioUnit.framework is included in my project as it was before (Targets > Get Info > General > Linked Libraries > + ), but I cannot figure out why it does not work now. AudioToolbox.framework is also included. iphone frameworks linker core-audio. Share.
'Framework not found AudioUnit' when trying to build ...
https://cycling74.com/forums/framework-not-found-audiounit-when-trying-to-build-audiobus-ios-project
ld: framework not found AudioUnit clang: error: linker command failed with exit code 1 (use -v to see invocation)` This is my problem and I have been unable to get rid of this last error. Contrary to suggestion in the following SO answers, removing AudioUnit.framework and adding CoreAudio.framework didn't help but brought back all the Mach-O Linker Errors shown …
iphone - ld : framework not found AudioUnit - IT工具网
https://www.coder.work/article/288008
Audio Unit 只是一个伞形框架,它没有任何实际的动态库可以链接,只有头文件。. 不要将它添加到项目中,构建就会成功。. (音频单元的实际符号位于另一个框架 IIRC 中,它是 AudioToolbox。. ) 关于iphone - ld : framework not found AudioUnit,我们在Stack Overflow上找到一个类似 ...
How to Create an Audio Unit Extension from Scratch in …
https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
Go to File New/Target, choose Audio Unit Extension, update Product Name (i.e. “VolumePlugin”), Subtype Code (use “Demo”). and Manufacturer Code (also use “Demo”). Now create a shared framework where we’ll put audio unit plugins files. Go to File / New / Target….
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