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SwiftUI | Play audio with AVAudioPlayer | Swift Productions

    https://medium.com/swift-productions/swiftui-play-an-audio-with-avaudioplayer-1c4085e2052c#:~:text=Go%20to%20Xcode%20%3E%20Select%20App%20and%20call,music%20from%20an%20url%20in%20a%20production%20app.
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xcode - How to play audio file ios - Stack Overflow

    https://stackoverflow.com/questions/12684176/how-to-play-audio-file-ios
    I am trying to play an audio file but I can get it working. I imported the AVFoundation framework. Here is the code: ... Make sure that when you select that file in Xcode, its "Target Membership" section is set (in the properties window the left most tab) – …

Xcode 8 - How To Play Audio Files (Swift 3 Programming ...

    https://www.youtube.com/watch?v=vKWOP67F_uo
    In this video, I show you how to play audio files with Swift 3 and Xcode 8! Enjoy!

Xcode 4 Tutorial: Play Sound File (Beginner-Friendly ...

    https://www.youtube.com/watch?v=kCpw6iP90cY
    Very simple, easy, and understandable tutorial on how to play a sound in Xcode.NOTE: I do not show source code in the description because it takes away from ...

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    When you have a sound file, simply drag it into your Xcode project and it’ll add the file as a resource to your project. (Make sure to select [] Copy if needed) Importing the framework. In the class that you want to play a sound, you’re going to have to import the AVFoundation classes.

Xcode C++ play sound file - C++ Forum

    https://www.cplusplus.com/forum/beginner/227532/
    How does one play a sound file using Xcode on a Mac OS X. For example if I want to play the file test.mp3 on xcode how would I go about doing this? Dec 28, 2017 at 7:48am UTC

SwiftUI | Play audio with AVAudioPlayer | Swift Productions

    https://medium.com/swift-productions/swiftui-play-an-audio-with-avaudioplayer-1c4085e2052c
    Go to Xcode > Select App and call your SwiftUI project videoPlayer Grab a .mp3 file Drag and drop an .mp3 file into your Xcode project, you can find one at this link for example.

How to play sounds using AVAudioPlayer - free Swift 5.4 ...

    https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
    That can then get passed to AVAudioPlayer to create an audio player object, at which point – finally – you can play the sound. Here's the code: Here's the code: let path = Bundle.main.path(forResource: "example.mp3", ofType:nil)! let url = URL(fileURLWithPath: path) do { bombSoundEffect = try AVAudioPlayer(contentsOf: url) bombSoundEffect?.play() } catch { // …

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    Reduce audio file sizes by limiting sample rates, bit depths, and channels. Sample rate and the number of bits per sample have a direct impact on the size of your audio files. If you need to play many such sounds, or long-duration sounds, consider reducing these values to reduce the memory footprint of the audio data.

Audio - Apple Developer

    https://developer.apple.com/audio/
    Playing Audio. Play audio files in your apps with APIs such as Media Player and AVPlayer. Documentation. Media Player Framework; AVPlayer Framework; Audio Files and Format Conversion. Open, read, and write to audio files. Convert between different sample rates from your app. Sample Code. Audio Toolbox Convert File; Audio Converter File Convert Test

How to Create an Audio Unit Extension from Scratch in XCode

    https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
    Go to File New/Target, choose Audio Unit Extension, update Product Name (i.e. “VolumePlugin”), Subtype Code (use “Demo”). and Manufacturer Code (also use “Demo”). Now create a shared framework where we’ll put audio unit plugins files. Go to File / New / Target….

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