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C# (CSharp) Microsoft.Xna.Framework.Audio WaveBank Examples
https://csharp.hotexamples.com/examples/Microsoft.Xna.Framework.Audio/WaveBank/-/php-wavebank-class-examples.html
/// <summary> /// Create sound /// </summary> static Sound() { try { string dir = Directories.SoundsDirectory; audioEngine = new AudioEngine( Path.Combine(dir, "XnaShooter.xgs")); waveBank = new WaveBank(audioEngine, Path.Combine(dir, "Wave Bank.xwb")); // Dummy wavebank call to get rid of the warning that waveBank is // never used …
AudioListener, Microsoft.Xna.Framework.Audio C# (CSharp ...
https://csharp.hotexamples.com/examples/Microsoft.Xna.Framework.Audio/AudioListener/-/php-audiolistener-class-examples.html
public Player(int x, int y, int w, int h) : base(x, y, w, h) { grav = gravDirection.Down; gravity = GameVariables.gravity; xVelocity = 0; yVelocity = 0; inAir = true; alive = true; // Player is a listener, 3d audio scales with distance.
Introduction to XNA: The Microsoft 2D and 3D Game ...
https://www.c-sharpcorner.com/article/introduction-to-xna-the-microsoft-2d-and-3d-game-developm/
Introduction to XNA: The Microsoft 2D and 3D Game Development Platform. This article introduces you to the XNA Framework that makes game development easier than it ever was before. This sample features a star trek ship which you can move around the screen and shoot at the enemy Klingon Ship.
SoundEffect Class | Microsoft Docs
https://docs.microsoft.com/en-us/previous-versions/windows/xna/dd282429(v=xnagamestudio.41)
Playing a Sound Looping a Sound Adjusting Pitch and Volume Applying a 3D Positional Effect to a Sound. Reference. SoundEffectInstance Class ContentManager.Load Generic Method SoundEffect Members Microsoft.Xna.Framework.Audio Namespace. Platforms. Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone
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