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Wolfgang Ziegler - XNA: Adding an MP3 Sound Effect
https://www.wolfgang-ziegler.com/Blog/XNA-Adding-an-MP3-Sound-Effect.aspx
1.) In your XNA application simply drop the mp3 file into the Content project. 2.) Make sure you set the mp3 file’s Content Processor property to “Sound Effect – XNA Framework”. 3.) Add a member variable of type …
How to add sound to an XNA game project.
https://courses.washington.edu/css451/2009.Winter/web_contents/from_students/XNAAudio/XNAAudio.pdf
from tutorials and add them to the project.) 2. Copy .wav file(s) to the Content folder under the newly created project. 3. Launch XAct from Programs ‐> Microsoft XNA Game Studio 2.0 ‐> Tools ‐> Microsoft Cross‐ Platform Audio Creation Tool (XAct). 4. Create a new project in XAct and save it to the Content folder of your XNA project, call your
MonoGame Tutorial: Audio – GameFromScratch.com
https://gamefromscratch.com/monogame-tutorial-audio/
Drag and drop your source audio files into the Wave Bank window: Now create a new Sound Bank by right clicking Sound Bank and selecting New …
SoundEffect Class | Microsoft Docs
https://docs.microsoft.com/en-us/previous-versions/windows/xna/dd282429(v=xnagamestudio.41)
You can create a SoundEffect by calling ContentManager.Load. When you make that call, use the type SoundEffect and the asset name of an audio file. The audio file must be part of the Content project. Be sure to use the SoundEffect - XNA Framework content processor.
XNA Sound: XACT
https://cse.engineering.nyu.edu/jsterling/cs3113/Slides/20.XACT.pdf
Adding Sounds to the XACT Project Add .wav files directly (i.e. using Windows Explorer) to your Content/Audio folder. Create an XACT project housed in the same folder. – Create a Wave Bank and a Sound Bank Drag the sound files to the Wave Bank. Start with one sound, dragging it from the Wave Bank to the Cue Name portion of the Sound Bank.
audio - XNA 4.0 cannot create an AudioEngine - Stack …
https://stackoverflow.com/questions/10307898/xna-4-0-cannot-create-an-audioengine
In Visual Studio, in your Game project, right click on References folder -> Add Reference. Select Browse tab, and navigate to Program Files (x86)/Microsoft XNA/XNA Game Sudio/v4.0/References/Windows/x86/, select Microsoft.Xna.Framework.Xact.dll and click on OK. Add using Microsoft.Xna.Framework.Audio; and you should be able to use AudioEngine class.
XNA Tutorial 25 - Sound Effects and Music - YouTube
https://www.youtube.com/watch?v=inJK28LdGbI
Adding sound effects and music into your game. Making it that much more attractive :3Thank you.
SoundEffect Class (Microsoft.Xna.Framework.Audio ...
https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282429(v=xnagamestudio.35)
Initializes a new instance of SoundEffect based on an audio buffer, sample rate, and number of audio channels. SoundEffect (array<Byte [], Int32, Int32, Int32, AudioChannels, Int32, Int32) Initializes a new instance of SoundEffect with specified parameters such as audio sample rate, channels, looping criteria, and a buffer to hold the audio. Top.
McCown's XNA Pong Tutorial - Harding University
https://sites.harding.edu/fmccown/xna/pong/
Adding Sound. Our game could be a lot more fun to play with the addition of sound effects. Let's add a sound effect that plays when the hand hits the ball and another that plays when we miss the ball. Add the swish.wav and crash.wav …
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